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  1. #1
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Deithwen View Post
    snip
    Tell me the mandatory GL losses that aren't manageable by keeping PB ready for it. PB gives you 3 GCDs to get back up each GCD faster than the last, DRG needs 4 normal time GCDs to get back into the rotation. (I'll agree you should wait B4B out so you don't waste it, thus was a moot point on my end)

    Getting rid of rng losses, T10 is 100% uptime, T11 is 100% uptime, you might lose it once on the transition to bennu phase on t12 and you'd lose it on the jumps in the last phase, but again once you're built up, the damage from a monk is steady plus you'll have at least one PB for those losses. T13 is lost at the start of the add phase and your group should be leaving a gust up for you to maintain stacks going into the last phase.

    T12 is the only fight where monks can take a significant hit however, since you also mentioned the current ilvl of players, you shouldn't see that second jump. Falling back to my previous post these fights are long enough that the sustained monk damage shines. And this point about DK and mantra being useless is really moot, you people are making it sound like your group wants to kick you now that everyone's geared (spoiler alert: megaflares still dickpunch you real hard with only storms path up).

    EDIT:
    since it's already been said I'll just add the quote here:

    Quote Originally Posted by Noira View Post
    So it's simply some fights that aren't catered to monk is all ? Like how some fights favor Blm over Smn or Smn over Blm.
    (0)
    Last edited by siverstorm; 03-10-2015 at 05:16 AM.

  2. #2
    Player
    Umbrax's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Umbra Zephyrius
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by siverstorm View Post
    Tell me the mandatory GL losses that aren't manageable by keeping PB ready for it.
    There is just one case in FCoB that you would be never be able to keep GL3. And that's turn 13, after first set of divebombs we lose GL3 obviously. After second set of divebombs we lose GL3 obviously and here is where I use PB and not lose charges until Bahamut is dead, if played perfectly.

    EDIT: you can save GL3 by pushing dps until first divebomb set with 3rd dragon alive and dpsing the dragon while dodging divebombs. Even tho, this is not something every party can execute. So with this MKNs would not lose GL3 in turn 13 or FCoB, but ofc, your party and you have to play perfectly and make weird things only because of the MNK. Man, I love MNK just because of this.
    (1)
    Last edited by Umbrax; 03-10-2015 at 06:06 AM.