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  1. #21
    Player

    Join Date
    Mar 2011
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    412
    Sad to say, but I've only seen MRD get worse as they game has progressed.
    The Dev team has beaten the fight out of me for MRD enhancement.

    Forgive me....
    http://www.youtube.com/watch?v=WBUoi6bFVyo
    (0)

  2. #22
    Player

    Join Date
    Jul 2011
    Posts
    279
    Farming job? ROFL no thanks.
    (0)

  3. #23
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Holyomen View Post
    Sad to say, but I've only seen MRD get worse as they game has progressed.
    The Dev team has beaten the fight out of me for MRD enhancement.

    Forgive me....
    http://www.youtube.com/watch?v=WBUoi6bFVyo
    No giving up, pirate! Don't make me force you to /pose in public! I don't want to...but all highlander deserters have a fate worse than death...worse than torture...the /pose! *evil laugh*

    Together we stand! *raises her bhuj*
    (0)

  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    412
    Alas me heartie, they rip me sail and me boat be sitting dead in dey water.
    SE be the real swashbucklers they are. Arrrh those scurvy land lovers!
    (0)

  5. #25
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Good, I hope you all quit MRD so I can get all the Glory!

    Honestly though, MRD does good damage. You guys complain about too much. You can't be the best at everything. You all want to have the lowest delay + hit the hardest. It just isn't going to happen. I'm not even sure how you guys are having these problems. I go into the dungeon and exp grind parties as a 48MRD and have no problems gaining TP or doing good damage, I find myself often sitting on TP waiting for my WS timers to come back up. It makes a big difference with the skills you have chosen to equip and how efficient you are with using them. Not saying some of you are doing it wrong, but...... well, yah maybe you are

    Really, not trying to be rude. There are multiple people telling you they don't have the same problems that you have. Maybe the problem isn't the class. I understand that we as gamers want to always feel "bad ass" and be the most important job, but that is rarely the case and there isn't much you can do about it. Just play what you like and don't worry about what the other classes have or don't have. Maybe look for an LS that is more excepting of "other" classes. My friends don't seem to care what class I show up as, as long as we have some fun.
    (0)

  6. #26
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    The problem isn't the class...because MRD does not exist anymore. Right now you play other classes as MRD...you can play LNC, you can play GLA, you can play PGL...but you cannot play MRD...as MRD. This is the main point. MRD right now is a copycat...it lost its identity in 1.18.

    As copycat you do can play it well...you can DD...you can tank...but always relying on other classes' playstyle...by what you had been saying since 1.18 is obvious that you play MRD as LNC or GLA, depending of the situation...that's why you prolly didn't care much about the changes...you didn't understand the class at all...i bet you were one of those that complained all classes were the same when the game was released...right?

    At least from its not about being the best class or the badass player...anyone who played with me knows i do acceppt the fact this is a game and then i'm here just to have fun...i am one of those that actually could take a day off from events just to play with /pose and laugh a bit with friends yesterday...and this is why i'm here and i'm complaining...because 1.18 removed the class i had more fun. I had DRK 75 at FFXI, i had WAR pretty high too (i don't remember how high tho)...i know the difference between the new and old battle system and i can see where the battle team is directing MRD to...and i don' like this direction...WAR was boring to play in FFXI...DRK too...they were good jobs, but at same time they were very boring...this is what i'm talking about...FFXIV battle system is not fun right now...and when the battle isn't fun all the rest become meaningless.
    (0)

  7. #27
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I think you're forgetting MRD is just a "Base" class.

    MRD pre 1.18 played slightly differently from other classes, but only in leve type situations. On NM's and single target monsters, it played exactly like every other class. You would use your Guild Mark attack ability to gain TP, along with Invigorate/Siphon TP. You would use a 500 or 1000 TP WS most of the time. You would use Raging Strike/Hawks Eye. I can keep going on and on. Every DD class used the same exact abilities and played the same exact way bar a few minor variances (EX: Speed Surge, Multi Shot, Broad Swing).

    When Jobs are released, hopefully this problem will be resolved. It's possible MRD will become more Tank oriented and get better buffs to steadfast or what have you. Or perhaps it will receive more DPS abilities and changes to AoE skills.

    The only 'problem' I see with MRD right now, is that there are too few instances where AoE'ing is effective/preferred. You can go thru the entire R45 dungeon and only have to use AoE skills at 2 spots.

    The reasons I prefer MRD tanking over other classes is because of its:
    *Higher HP
    *Higher DEF (vs PUG)
    *Higher DMG (vs GLA)
    *Occasional AoE Advantage

    I feel MRD is great right now, and will only get better once they add instances where AoE'ing often is plausible.
    (0)

  8. #28
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rexus View Post
    I think you're forgetting MRD is just a "Base" class.

    MRD pre 1.18 played slightly differently from other classes, but only in leve type situations. On NM's and single target monsters, it played exactly like every other class. You would use your Guild Mark attack ability to gain TP, along with Invigorate/Siphon TP. You would use a 500 or 1000 TP WS most of the time. You would use Raging Strike/Hawks Eye. I can keep going on and on. Every DD class used the same exact abilities and played the same exact way bar a few minor variances (EX: Speed Surge, Multi Shot, Broad Swing).

    When Jobs are released, hopefully this problem will be resolved. It's possible MRD will become more Tank oriented and get better buffs to steadfast or what have you. Or perhaps it will receive more DPS abilities and changes to AoE skills.

    The only 'problem' I see with MRD right now, is that there are too few instances where AoE'ing is effective/preferred. You can go thru the entire R45 dungeon and only have to use AoE skills at 2 spots.

    The reasons I prefer MRD tanking over other classes is because of its:
    *Higher HP
    *Higher DEF (vs PUG)
    *Higher DMG (vs GLA)
    *Occasional AoE Advantage

    I feel MRD is great right now, and will only get better once they add instances where AoE'ing often is plausible.
    Well, about playing it like other classes, no i didn't...you did play it like other classes...some other did too...but guess what...MRD was my first R50 class...so i learned how to play it with its own actions. I didn't start ranking up random classes for actions that the playerbase assume it was best for it. In no way MRD had to play like any other class before 1.18 if wasn't leve...this "slightly difference" from other classes is what made it awesome...it was the class identity. The correct is to say that MRD would restrict self to single target fight if it was interested in optimal SP...and it wasn't the case at most of the time.

    If you like the current single target style, good for you. I know ppl from FFXI that loved WAR and DRK there too...it is a valid class concept. What i wanted is MRD to stay as it was originally made. Indeed, when jobs come out most people might just use jobs fulltime...they could, as example, make WAR as MRD job that was focused on single target combat...those who like the way it is now would just rejoice. But what annoys me is that, to prepare the way to reach this job they are discarding the best class of this game...and when i say best i mean regarding the most important point of any game...fun.

    That's the why i won't give up...until MRD is back to what it was i'll keep complaining here and offering negative feedback regarding it...i can wait tomorrow's patch...i can wait 1.19...1.20...1.21...i can wait as much as necessary if this means having the class back to it origin. Because if ARC could have light shot following the weapon delay, why can't MRD? Why can't LNC have pierce using weapon delay or GLA using light stab with weapon delay? Hopefully you can understand what i mean...i'm in no way asking to change battle system to what it was or to revamp MRD into an overpower class...i just want its basic attacks to be usable effectively again...just like ARC...what i want is also, with a basic attack rebalancing, to protect the battle system from the 2 flaws of FFXI battle system...the multi-hit weapons and the haste gear. Because when you can speed-up your battle pace manually the fundamental value of these 2 kinds of gear decrease...or else we will end like there, where only haste gear and multi-hit weapons matter.

    Anyway...its already too long ^^:
    (0)

  9. #29
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Just wanted to point out this part of the translation of the Famitsu interview done by Reinhart:
    Famitsu -
    You said armory system will be used in future but we worry that some class balance is bad and will not be used. We’ve seen comments such as maybe its better to get away from armory system. Please explain the plans for job system and armory system.

    Yoshida –
    I believe there should be action/abilities which only those class people should be able to use. We call it class identity. Think of it as a trait you can show off to other classes. Currently there are no limitations to switching actions and no matter what class you play the end (setup) isn’t much different. Would like to make it into an armory system it should have been where classes like Gladiator can perform more tank and Marauders being able to do bigger damage/critical damage.
    So at least we know that SE intends for Marauders to be a big DPS class.
    (1)

  10. #30
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by VydarrTyr View Post
    So at least we know that SE intends for Marauders to be a big DPS class.
    There is hope!

    Well sort of....
    They said bigger damage meaning just more than MRD does now.
    (0)

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