Quote Originally Posted by kyuven View Post
Also, AOEs as they stand now only move along the x and y axes as well. so even if a jump DID put you 50 feet in the air, if your X and Y coords don't change, you're getting hit. This is why jumping over hazards doesn't work.
I agre with most of what you say but for this part above: i'm not sure what exactly you mean with hazards but if you mean every AOE effect that harms you then that is not absolutly right. While i know no Monster aoe that is affected by beeing in the air there are effects on the ground that can be avoided with jumping. Examples for this would be the poison liquid in ct1, the Bonus/Malus squares in chocobo racing, the slow down liquid in toto-rak,... can name these three right now maybe there are more.

What I want to say is: it is not really used in battle right now as far as I know but the possibility to avoid an area effect by being in the air is there.