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  1. #71
    Player

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    Mar 2014
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    Gridania
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    1,201
    I find this interesting. When I played wow vanilla I was a leatherworker and at max level I could choose between two specializations. Elemental and dragon (I think I dont really remember, this was like 10 years ago). I thought it was cool! But not sure if it would work with this game since we have such strict stats on gear. Every ilvl xx will have XX vitality and main stat. There's nothing special comapring gear to gear. So Im not sure this game would handle it well
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  2. #72
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
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    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    But not one class. You cannot advance through the Main Scenario quests without a DoW/DoM. Nor could I start the Ixal quests untill I got one to 41+ (or was it 46+?), despite having a level 50 weaver.
    I fail to see your point?

    No one is complaining that they can't do everything with one class. They're complaining that (theoretically) they won't be able to do everything with just one character. But that in itself is subject to interpretation. Even after the specialization update, there is no content that anyone won't have access to.. it's just that they'll need to rely on someone else that has a specialization they don't have in order to obtain certain things. All the content in terms of dungeons, raids, etc... will all be playable as any one of the myriad DoW/M options that can all be achieved with only one character.

    Honestly, until more information comes out on exactly what this whole specialization thing entails this whole thread of people complaining about it is utterly pointless. No one has enough information to understand exactly how this change is going to impact anything. It's all much ado about nothing.
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  3. #73
    Player
    Kyri's Avatar
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    Mar 2011
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    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
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    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DenebPunkin View Post
    ... I can forsee lots of people ... conjuring a megaflare whine fest.
    Of course you can. That's what most of this thread is.
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  4. #74
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kyri View Post
    snip.
    Since I'm a crafter main, and have not put much effort into my DoM, I cannot obtain primal materials on my own. So I have to rely on others already. In addition crafters do frequently purchase materials they do not have the time to make themselves.
    Imagine if you could only do raid or dungeon x if your class was y. And only do others if you had yet another class.
    Right now, you can do absolutely everything as any DoM/DoW.
    Quote Originally Posted by Kyri View Post
    Honestly, until more information comes out on exactly what this whole specialization thing entails this whole thread of people complaining about it is utterly pointless. No one has enough information to understand exactly how this change is going to impact anything. It's all much ado about nothing.
    Just like noone has enough information to tell us that the complaints are baseless.
    (3)

  5. #75
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    DoH/DoL are currently exempt from the game's ilvl lockout system. Through wealth, patience or a little bit of both, you can max out every DoH and every DoL mere weeks after patch.

    Specialization--if it means to limit the accessibility of crafts a la desynth caps--would make items from different classes radically vary in value. Less popular crafts like CRP and ALC will suffer strangleholds by a few crazies; more popular crafts like GSM and WVR would be pretty much the same as they are now. This will take months to level out. If they are going to force specialization, devs need to stick to a nominal distribution of crafter value (Zodiac items) and avoid the boom-and-bust cycle that made GSM and WVR so popular in the first place. Nobody was interested in ALC until 2.4, and nobody has been interested in ALC since.
    (0)

  6. #76
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
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    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
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    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    Just like noone has enough information to tell us that the complaints are baseless.
    There's a slight difference in complaining about something you know nothing about.. and complaining about the people who are complaining about the things they know nothing about.

    I have enough information to say the complaints are baseless, because everything that people are complaining about isn't necessarily what is going to end up happening with it. All I am saying is.. wait until we have concrete information about what changes are going to be made and how they will impact the system before people start complaining about it.
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  7. #77
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm guessing that we can level each DoH up to level cap, but only those with a specialty can craft starred items?

    Either way, it's pretty disapointing
    (0)

  8. #78
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by myahele View Post
    I'm guessing that we can level each DoH up to level cap, but only those with a specialty can craft starred items?

    Either way, it's pretty disapointing
    If I were to speculate, I would think that crafters will not lose the ability to craft things that can already be crafted by everyone. I would think that either a) a new sub-menu will be added to the crafting log that lists "Specialty" items, similar to "Master", wherein only a specialized crafter of that particular class can create the items within; or b) 5-star recipes will be added that only specialized crafters can make. Same general principle but without a new sub-menu.
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  9. #79
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I was extremely disappointed when I heard about the specialization system. As the name suggests, this system most likely will be exclusive in nature. It's like saying each character could only specialize on a few battle jobs and the rest will not be able to do end-game content.

    In my opinion Yoshi-P is throwing away the biggest strength of the FF14 design, where one character can do everything the player wants. It's already started with the desynthesis system, and specializations is just going to make the whole crafting system exclusive like any other MMORPG out there with a mediocre crafting system.

    Seriously, please, Yoshida-san, don't deviate any further from the core attraction of FF14---being able to do anything by just changing the main-hand equipment. Specializations are great if the game was designed to be exclusive. But FF14 is based on an inclusive concept.

    Put your "specialization" system on top of the battle jobs and see if it makes sense, please.


    On the other hand, if it turns out that specialization is inclusive, i.e. one character can obtain all specializations and be able to use all of them at the same time, then sure, why not.
    (2)
    Last edited by Zfz; 03-09-2015 at 04:51 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #80
    Player
    Airget's Avatar
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    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Specialization could work in a variety of different ways.

    If I"m not mistaken did they not note that they had plans to make a tome based system for DOH so it's possible that the "specialization" is something which is removed with each VU. So say during 3.0 the specialization would be the recipes/maybe unique abilities you can buy with tomes and use for x DOH class. In that way you are forced to specialize your focus because you are limited by the amount of recipes you can obtain.

    I honestly don't see what's wrong with this, having to decide what to focus on. I mean in an honest straw poll how many people have all the Lucis gear and on top of that you will need to materia all your DOH classes to get the most out of it.

    If anything specialization in itself is just lending itself to the idea of encouraging players to work together because do you think with FC crafting one person is going to be able to make an airship by themselves? It's very possible you might need to be in a party with a specific class composition to make certain items of higher quality so in that sense trying to stretch your resources and do everything is a waste when if you work together you can make a better airship and cooler looking house with half the effort.
    (1)

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