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Thread: WAR Questions

  1. #31
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Donjo View Post
    My raid group once tried keeping 100% uptime on Storm's Eye to allow the Ninja to use Aeolian Edge instead of Dancing Edge. What happened is that the Ninja ran out of TP terrifyingly quickly and ended up losing DPS overall... all because Aeolian Edge costs a mere 10 TP more than Dancing Edge.

    Just something to keep in mind.
    Yeah, that is a fair point. SE's fix to NIN's TP consumption kinda messed things up a bit. SP -> BB would work in a situation where you're seeing a higher DPS gain for NIN to apply DE than for the WAR to apply SE (would also result in higher WAR DPS I thiiiink?). That obviously greatly depends on the length of the fight, how long the BRD needs to play Paeon, how long the NIN will remain bottomed out, etc. It's a very tricky situation, and tbh I usually see NINs decide to apply DE regardless just to save themselves TP. Would actually love to see if anyone's crunched the numbers/done testing on this as it would be very useful to know.
    (0)

  2. #32
    Player
    AniCelestine's Avatar
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    Oct 2013
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    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Yeah, that is a fair point. SE's fix to NIN's TP consumption kinda messed things up a bit. SP -> BB would work in a situation where you're seeing a higher DPS gain for NIN to apply DE than for the WAR to apply SE (would also result in higher WAR DPS I thiiiink?). That obviously greatly depends on the length of the fight, how long the BRD needs to play Paeon, how long the NIN will remain bottomed out, etc. It's a very tricky situation, and tbh I usually see NINs decide to apply DE regardless just to save themselves TP. Would actually love to see if anyone's crunched the numbers/done testing on this as it would be very useful to know.
    With really quick testing of using the total combo damage dealt (no auto-attacks included):

    a total of 1498 (1872)* damage with SE -> SP combo (SE active when combo performed) no crits.
    a total of 1525 (1906)* damage with SE -> BB combo (SE active when combo performed) no crits.
    a total of 1493 (1866)* damage with SP -> BB combo (SE active when combo performed) no crits.
    a total of 1528 (1910)* damage with BB -> BB combo (SE active when combo performed) no crits.
    Maim and Defiance was up on all of the combos.
    *I calculated the Defiance's -25% damage off of the total damage so it might be a little off of what I would had gotten if I had made the test with defiance off, but since it's really late this shall be for now
    a total of 3098 damage with DE -> AE combo (DE active when combo performed) no crits.
    a total of 3271 damage with AE -> AE combo (DE active when combo performed) no crits.
    Venom was up on both of the combos.The differences are surprisingly minimal on tank's rotations, but on ninjas on the other hand nearly 200 damage per 10TP used more.
    It takes 10 seconds to do the ninja's combo, with 3271 dmg in 10 seconds it's 327,1 dps, times that with 600 seconds (10min) = 196260 total damage
    with 3098 the overall damage over 10minutes would be 185880 total damage
    the difference is 10380 overall damage, assuming we've got a bard singing /other ninja goading us so we can use the combo uninterrupted.
    Also note that I've not included any DoT/Ninjutsu there, just pure combo comprasion.

    I didn't include the similiar maths done for warrior, but there's only about 1000 damage difference over the same period of fight on tank stance. (Takes 13 seconds to go through the combos, either SE -> SP or SE -> BB or SP -> BB or BB -> BB)
    on warrior's damage with Defiance on there is little to no difference wether you use which combo, dps wise, while without Defiance, it's starting to be a bit bigger, but still arguably unexistant due to critical hits being random.

    Note: I normally leave all the maths for the people who does theorycrafting, so I might be off with something, or I might be doing something completely wrong, so don't base any assumptions around this, unless other proof/maths have been done to verify it.
    (1)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  3. #33
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quick question is the 10k health with defiance mainly for fcob if so what is the health limit for anything under it?
    (0)

  4. #34
    Player
    Credor's Avatar
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    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    AniCelestine, in NIN rotation is also two step Spinning Edge -> Shadow Fang combo, so u must include this in calculation of overall DPS, not only DE, AE like in WAR. When u will add DPS from Spin -> Shadow Fang and change time for full NIN rotation (SF -> DE -> AE vs SF -> AE -> AE) - difference will be lower I think.
    (0)

  5. #35
    Player
    SirTaint's Avatar
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    Oct 2013
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    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ShadowYomi View Post
    Quick question is the 10k health with defiance mainly for fcob if so what is the health limit for anything under it?
    8500 is plenty. And 10k is for t13 t10-12 9000-9500 is plenty.
    (0)

  6. #36
    Player
    Nocturcity's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    26
    Character
    Tera'ul Fiora
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I honestly don't understand people's HP threshold for T13. As WAR I personally believe T13 is one of the lower HP requirements in FCoB along with T10.
    I usually tank with 9.5K and it's plenty.
    You barely have to tank in this fight and when you do it's super short and can afford to use your strongest cool-downs.

    Although this is personal because of my group, this is how I do the fight.
    I only ever have to use Defiance about 5 times in the fight honestly.
    3 times for Shadows, 2 of which are Unchained.
    Once for the last Pain, which is Unchained.
    And once for the 3rd Ahk Morn, which is Unchained, unless it's the last one then it's Hallowed Grounded.
    (1)

  7. #37
    Player
    ShadowYomi's Avatar
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    Jul 2014
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    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Was originally leveling a warrior just for something different until i started to enjoy it.Was trying to find a good hp level that would let me use all of my 130 str accessories. Currently have 4 left side 120 and 3 110 pieces. Would the shiva axe be a good investment until i level up my relic?
    (0)

  8. #38
    Player
    Nocturcity's Avatar
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    Aug 2014
    Location
    Gridania
    Posts
    26
    Character
    Tera'ul Fiora
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ShadowYomi View Post
    Was originally leveling a warrior just for something different until i started to enjoy it.Was trying to find a good hp level that would let me use all of my 130 str accessories. Currently have 4 left side 120 and 3 110 pieces. Would the shiva axe be a good investment until i level up my relic?
    The Diamond Axe is the best axe you can have until you have something from FCoB such as Tome Axe or DW Axe or the Relic.

    It gives a good amount of Skill Speed to hit your desired cap and Determination, which is my favorite stat on Warrior.
    (0)

  9. #39
    Player
    Blueskyy's Avatar
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    Nov 2014
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    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nocturcity View Post
    I honestly don't understand people's HP threshold for T13. As WAR I personally believe T13 is one of the lower HP requirements in FCoB along with T10.
    I usually tank with 9.5K and it's plenty.
    You barely have to tank in this fight and when you do it's super short and can afford to use your strongest cool-downs.
    I think it depends on strategy. And also, having 9.5k might sound like a hero but your healers are obviously hving a difficult time
    (0)

  10. #40
    Player
    Whiston's Avatar
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    Oct 2014
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    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Blueskyy View Post
    I think it depends on strategy. And also, having 9.5k might sound like a hero but your healers are obviously hving a difficult time
    I dunno, the akh morn phases are laughable for sure with all the mitigation. The biggest threat are the shadows, which hit really hard, but can be done around 9.5k easily. Even with 11k, I don't see being able to take another hit without dying, so the only difference I see is being at 500 health until you get healed for next hit, or sitting at 2k health until you get healed for the next hit, neither of which will allow any leeway for additional damage.
    (0)

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