Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 121
  1. #31
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by MomomiMomi View Post
    Profit isn't the only issue with everyone being able to make everything. The bigger issue is that there's nothing to do with your profit. Why should I buy anything when I can make all of it myself? There are very few things to spend gil on.

    The issue goes both ways.
    Except that there will always be people that don't craft and that will buy stuff from the MB. This issue has always been about the low prices on the MB.

    Quote Originally Posted by MomomiMomi View Post
    Did... you even read what I said? As a crafter, there's nothing for me to buy, because I can make it all myself. There is no real point for me to make any profit.
    Last time I checked there were still stuff in this game that can only be bought with gil.
    (3)
    Last edited by Gilthas; 03-08-2015 at 06:23 AM.

  2. #32
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Gilthas View Post
    Except that there will always be people that don't craft and that will buy stuff from the MB. This issue has always been about the low prices on the MB.
    Did... you even read what I said? As a crafter, there's nothing for me to buy, because I can make it all myself. There is no real point for me to make any profit.
    (1)
    Last edited by MomomiMomi; 03-08-2015 at 06:03 AM.

  3. #33
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Speculation-wise (based on what sucks in other games)

    The entire Craft-then-desynth mechanism is always broken. Items should be crafted because there is a demand, and desynthed when there is a glut. Unfortunately the materials (in other games) tends to be a tiny fraction of the original materials, so the entire mechanic winds up being a way to give a reason to craft stuff nobody wants. This is broken.

    Specialization type of mechanics in other games is mainly a way gate resource management. So instead of having every player, and illegal RMT bot flooding the market with whatever is the most profitable, it reduces it to just the specialization. People who are very much in love with the crafting system may build extra characters just to do this, but the reality is that most people aren't going to except bots.

    So let's say... the Specialization works like the current class/job system does for ACN/SMN/SCH, where you can only "tune" one or the other job specialization. This doesn't necessarily mean you can't do both, but maybe it results in "specialization" being easier to craft without maxed out gear, while non-specialization makes it very-hard to craft, though with the best possible gear it may still have a chance.

    Like, I don't know, I always found desynth mechanics a bit of a betrayal to the crafting system. It would, and should, always be crafted items being BiS gear, while dungeon gear is only equal to the BiS Crafted gear of that level. Not craft trash and desynth... for what? Who uses crafted gear then? You're lucky if you can even sell any crafted gear.
    (0)

  4. #34
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    See: Desynth.
    (0)

  5. #35
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aerowaffle View Post
    It's supporting the use of alts, which I don't think is the direction SE should go. Why go through all this trouble of allowing your character to be every class (gathering and crafting included), only to veer off here?

    How do you think people would take it if SE announced that you would "specialize" in a single battle class as well?
    You already do specialize via relic. Only the insane would get a relic for every class.
    (0)

  6. #36
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Gilthas View Post
    Except that there will always be people that don't craft and that will buy stuff from the MB. This issue has always been about the low prices on the MB.

    Last time I checked there were still stuff in this game that can only be bought with gil.
    She has a good point though!
    The highest tier crafting mats are gotten from gathering (again, you can do that on your own) with others being available at to buy with Tomes and GC seals.

    Literally there is NOTHING you can't do on your own if you have the patience!


    This systems will force players to choose their favorite crafter, choose one to profit from, and let everyone else have a reason to spend gil beyond the game's current single gill-sink, housing. And really, if we have to choose ONE you will see all the classes getting specialists. GSM and WVR will be the obvious choices, but this specialist system makes me want to learn more about CRP and LTW!
    (0)

  7. #37
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gilthas View Post
    He pretty much only told us the name of the system, but yeah, it does suggest that they're going to force specializations and make it so we won't be able to craft everything.

    Honestly, when the game was released I loved crafting, but they keep ruining it to appease the people whining about everyone being able to craft everything so they can't jack up prices and have a "good economy".
    Yeah hitting a 2 star macro that worked every time was the height of crafting, I hate how it is engaging now and actually requires decision making! Argh healthy economies make me mad!
    (0)

  8. #38
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by MomomiMomi View Post
    Why should I buy anything when I can make all of it myself? There are very few things to spend gil on.

    The issue goes both ways.
    How's that an issue?
    (0)

  9. #39
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Moqi View Post
    How's that an issue?
    Because making gil and having nothing to spend it on is a very boring economy.
    (2)

  10. #40
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Because making gil and having nothing to spend it on is a very boring economy.
    Motorcycles and travelling yaks as a gil sink please!

    As a crafter, I find myself amassing money, but for what? At this point I'm funneling it to gearing up my crafting to have lucis, bought demimateria to get supra for gathering, and most likely work on my FC housing. Even with all gathering, I find myself buying low grade materials because I can't be bothered to go after non unspoiled items. This is something that is different for everyone.

    As far as specialization, we could see it as maybe a "job" extension thing...though as much as I hate the crossign system. It'd be required for specific crafts and limit/restrict cross skills. If it ends up being something where you can only take 1 specalization no-questions-asked, then it kinda goes against the idea of the armor system allowing you to have access to all crafts. And before its compared to desynthesis, the latter (with fishing being the exception) all lead to demimaterias, not class-specific goods.
    (1)

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast