There are only two things I can think of, HP and Parry.
Marauders, if I'm not mistaken, get the most HP per Vitality. This means they can have obnoxious HP so it may seem like they're not taking as much damage comparatively.
Parry can be partial or full, meaning you take no or only some damage. This is pretty awesome if you can get a high parry rate going. It's like Marauder's block, except potentially better. You also still have the option of evade with parry so that could be part of it.
His reference is to the MRD 50 as in his friend has Defender II while the OP only has Defender I.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

