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  1. #1
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90

    Progression locks are bad

    Going forward I'd really like to not see raids locked behind other raids.

    WTF am I talking about? Well I played at launch (starting in beta) but wasn't interested in doing Coil or EX primals at the time. Took a break for a while, came back in 2.3.

    Now I'd really like to do Coil. I'd really like to do EX primals. But I can't... why can't I?

    Because I haven't done them already.

    Seriously.. take a look at your servers' party finders and count the number of groups for things like T5 or Garuda EX that aren't "Make sure you've done the fight at least 20 times before now, if we see a soldiery bonus we're burning your house down."

    Now, quite recently I've found an FC that's willing to help me get the clears I need to progress, but this is a situation that never should have arisen to begin with.

    NB: I realized that my exact problem wasn't spelled out here and thought I should fix that, so here it is:

    Nobody cares about T5 anymore. It doesn't drop interesting loot. It isn't a PF-friendly fight. The only reason to do it is because it locks T6-9 behind it. This is silly. There's no reason for it to do that.

    If Alexander is broken up into chunks the way Coil has been, please make all of them available at once upon release. Don't require progression through earlier parts to do later parts. Let me worry about putting the story together myself. Me experiencing the story in the proper sequence is less important than me being able to do the content AT ALL.
    (4)
    Last edited by Callinon; 03-06-2015 at 01:22 PM.

  2. #2
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Callinon View Post
    Now, quite recently I've found an FC that's willing to help me get the clears I need to progress, but this is a situation that never should have arisen to begin with.
    This was a situation that was inevitable to begin with.

    Here you have it ....Turn 5 the first ''EXTREMELY DIFFICULT'' content in your game to date ( upon release) tough at its peak with out a doubt Mr. Happy has over 300-400K views to attest to this along with the numerous other guides to down this beast.

    Months go by now you release this ScOB that speaks volumes within itself that hey if you cant down T5 and get those mechanics right then hey no sense in even attempting to go the next stage ,,,its like the equivalent of going

    to the indigo plato and all you've done were 4/8 badges , you're not readyyyyy. I like the gated locks and primals are locked for a reason as in the mechanics get tougher ....

    Coil mechanics literally build on eachother DBs come back in T9 and T13 yes implemented differently but if you can't handle them at their easiest then why even go for the more difficult content when serious players are already in .....If you're serious watch a guide or two , wipe a million times like the rest of us and then progress.
    (9)

  3. #3
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    479
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    T5 is really easy with the echo and gear though. The fight is over in a few minutes.

    The only thing killing overgeared players are Divebombs, Twisters and bad positioning for Dreadknights. As long as ppl watch the guide it shouldn't be a problem.. Also make it solo tank PLD to burn it faster.
    (0)

  4. #4
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Once again, it's not that I'M incapable of doing the encounter. It's that the encounter isn't friendly to pick up groups. The Echo doesn't help in the slightest when you're talking about instant death mechanics. And again too, I'm not arguing that the encounter should be easier. I'm fine with it being hard. What I'm not fine with is having new raids locked behind it.

    I'd have been fine with missing out on my chance to do T5 when it was current if I could have just started working on second coil or final coil when they were released and I was taking the game seriously.
    (0)

  5. #5
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    If your group can't beat t5 in it's nerfed state you, won't have much luck on content past that either.

    It keeps horrible players, and people with terrible social skills out of pug groups for content after it. If anything it improves the success rate of any group past it. (the same for t9).

    Do not change.
    (5)

  6. #6
    Player
    Callinon's Avatar
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    May 2014
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    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Staris View Post
    If your group
    Until very recently I didn't have one of those.

    And social skills have absolutely nothing to do with the content being un-puggable.

    Again (and again and again since people aren't reading), I'm not asking for the content to be made easier. It's fine that it's hard. It's even good that it's hard. But locking off the content after it is bad. All the social skills in the world won't change the fact that I didn't attack this encounter when it was current, and so now finding a group that is both capable of clearing it AND will take someone who never has is extremely difficult and it has nothing to do with social skills.
    (1)

  7. #7
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Callinon View Post
    And social skills have absolutely nothing to do with the content being un-puggable
    actually I'd say coils test ones social abilty more than anything else xD Ask any player what the hardest thing about coil is, and they will most likely say finding/maintaining a static/a party to clear the turn.

    I advise u make PF groups. Make connections with nice ppl who u know aren't hoping for a carry through these groups i.e. willing to sit down for a few mins and watch a guide.

    When I wanted to do scob I did this, and made a LS of ppl I met who, all wanted to clear the content, but most importantly, were willing to work for it. The difficulty of t5 is irrelevant when faced with ppl who cba learn mechanics. Idk why ppl keep saying about nerfs / echo when it is in fact ppl hoping for a carry that drag down ppl like urself.

    U gotta take matters into your own hands and make it happen. Get to know ppl who have similar interests. Who knows, u might make the dream static and go on to clear scob and fcob. U need a static eventually...

    edit: Just read ur 2nd point, and I do agree. PPl struggling to find t5 groups and mog/levi groups....yh it's a sad situation. But theres always people out there who need what you need, you just have to put in the work and find them.
    (2)
    Last edited by Sessurea; 03-07-2015 at 02:10 AM.

  8. #8
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sessurea View Post
    actually I'd say coils test ones social abilty more than anything else xD Ask any player what the hardest thing about coil is, and they will most likely say finding/maintaining a static/a party to clear the turn.

    U gotta take matters into your own hands and make it happen. Get to know ppl who have similar interests. Who knows, u might make the dream static and go on to clear scob and fcob. U need a static eventually...

    edit: Just read ur 2nd point, and I do agree. PPl struggling to find t5 groups and mog/levi groups....yh it's a sad situation. But theres always people out there who need what you need, you just have to put in the work and find them.
    She's completely right. Teamwork downs Coil, not individual gamer skill.
    (1)

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I'm fine with those lock outs - as already said: This content isnt really meant to be dowend in dutyfinder (and if you're complaing about how no one is doing it anymore: Back in the old days you would have build a static, you would have gathered friends around you to kill Twin because of the weeklylogout - and even without that later: I've always seen a steady amount of ppl looking for the kill or a farm in pf - it havent really changed). That goes even more for Second Coil ofc - you're meant to find some friends to kill it with you or even get carried through so you'll have acess to later fights. Specially with Coil its not only the raid. Its also a story - are you skipping chapters in books because they're to difficult to read or understand? If this is the case you may stop reading the book or come back later (or ask someone to help you understand).
    That doesnt go so much for Ex-primals though - still they've already loosed the requirements (Levi was logged behind Ifrit, read: behind Titan...).

    All this fights are far easier if you're doing them with a bunch of friends or at least people you know. What you're saying sounds to me like: "I've got this one wall I keep running into on my own - please make that 8 walls to run into at the same time!"

    I can only speak for myself but I like to do this content with nice people that I can even call "friends" - and that sort of people will simply clear t5 (and t6, 7, 8, 9...) with someone again so they can progress together after that. I dont think that this barriers are keeping anyone from doing this content as it is intend: with a skilled group of people who kinda know each other. I dont see any real reason to change it - if you cant down the stuff thats meant to be easy you may need to learn a little more...

    (And yes I got that your point is that the encounter isnt pick up group friendly - my point is that the encounter never was and never meant to be like that. And I dont think that this should change - if you dont wanna make friends in this game or at least find people to rely on in this sort of content this sort of content isnt really meant for you, I'm sorry but thats at least my point of view. I know that this might be frustrating and I do understand that but I dont want all of the content to be faceroll-speedrun-shit and that equals the need of playing in a well trained group.)
    (1)

  10. #10
    Player
    Callinon's Avatar
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    May 2014
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    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vidu View Post
    stuff)
    I didn't ask for it to be duty finder-able. At no point did I complain that the fight was too difficult. I don't have a problem with it being unfriendly to pickup groups.

    Adding some bold here because apparently it's easier to assume you know what a post says rather than actually reading it.

    My problem is with current content being locked behind other content. The problem is exacerbated by the older content not being pug friendly. The content not being pug friendly isn't the problem, but it doesn't help. Is that clearer?
    (2)

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