Actually, that argument is not of my own crafting, it's chrillix's:
If you want to rebuke it, target it to the right person. Except I don't believe you would, since he's on the same side of the argument and you would have no reason to discredit someone who's arguing in your favor. But then again, I might be wrong. I'll give you the chance to correct your mistake.
Citation needed. This is just an empty, passive-agressive response with no actual points given. The real argument is in the next quote, so it's best if I adress it where it's due:
And that's how YOU prove you don't know nothing about economics. I could say I laughed at your statement, but that would be me being passive-agressive, and I rather not step to that level. Anyhow, Let me give you an Economics 101 about it, since you clearly have no idea: Inflation, in general, is devaluing of currency, most often because of an oversupply of money in the system. As the laws of supply and demand tells us, if you have too much of a thing available, its value lessens. When that happens to MONEY, that's called inflation. It's not the value of stuff that went up, it's your money that's worth less and the prices went up to make up for it. In the real world, it happens, among other reasons, when governments print too much money, something that happens for a multitude of reasons that do not pertain to that discussion.
ANYHOW, in MMOs, inflation is kept at check with a careful balance of money fountains (ways money is created out of nothing into the game, like quests, mob drops, etc.) and money sinks (ways money is ERASED from the game, like NPC shops, and house-buying). It's a system pretty well illustrated in laymen's terms in a wonderful and didatic video by the guys at Extra Credits, available on youtube right here: https://www.youtube.com/watch?v=W39TtF14i8I
The TL: DR; of this topic is: people hoarding gil are much more hurtful to the economy that your so-called "distribution" of gil, which is actually healthy. The 1%ers have a tendency to turn everything in-game into a luxury market, excluding most people from the markets and inflating prices to unbeliavable levels. You really cannot argue that 2.5 million gil for a 2-star crafting material is a sign of a healthy economy.
Now, I'm just gonna reiterate my argument, for the sake of staying on topic, that PLEX would help the economy by taking money that would be piling up in someone's wallet, and giving it to someone who will most likely spend it on a money sink, erasing that sum of gil from the economy and helping lower inflation. Now check that argument against your new-found knowledge, and understand what I was really talking about. No need to thank me.
Actually, it is what it is: an 1%er trying to keep his clubhouse exclusive. Nothing more, nothing less.