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  1. #11
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Donjo View Post
    The dream of Crafted Gear being consistently BiS will kill the game.
    Starting with Savage, biggest prblem with that was it shared the same lockout timer as normal SCoB. IF they had been on seperate lockouts the level of participation, in my opinion, would have been much higher as then you could clear normal after reset and then spend whatever days rest of the week battering at Savage. That limitation kinda shot em in the foot before the race started.

    For crafting. Crafted gear+non tradeable key item dropped from raid bosses, combine to make alternative set for progression. Similar to FFXI, have base item (crafted) hand in to a NPC along with key items gained from raid for alternate set. Albeit, key is making that alternate gear on par with drops.

    With thinking is the same as what we have now with twines XD just the initial would be crafted. So crafted on par with tomestone gear which would have added problem of invalidating tomestone gear :S Only solution I can see is to put crafted on par with dungeon drops, or slightly lower.

    Interesting conundrum overall.
    (1)
    Last edited by Sapphic; 03-03-2015 at 11:35 PM.