I wouldn't be as mad if the Holmgang failed to activate and I died.
BUT IT GOES ON COOLDOWN SO I KNOW IT ACTIVATED SO WHY DID I DIE
WHAT KIND OF GAME HAS A SKILL GO ON CD BUT NOT ACTUALLY WORK
Do you have it on a macro? 'Cause that delays it even further, it's really frustrating to see Hallowed/Holmgang macros lol. But yeah, I find that there's a timing that you need to get used to.
Every ability in the game works this way. You can trigger a dps ability (long animation like chaos thrust) wheb a monster is at 1%. The animation finishes, damage pops up, but it was already dead (very noticeable in PvP wheb it doesn't count as your kill).
*Trigger action, server decides yes, you used the action (gcd, cooldown triggers).
*Animation starts
*time elapsed and things happen (dying for example using HG, HG or Bene)
*Animation finishes and effect takes place.
There's this annoying gap after everything in the game is used and the effect takes place. Dots/damage aren't applied til animation finishes (Eg chaos thrust long animation). Threat isn't applied till animation finishes (grabbing adds with halone or BB and it runs off and then comes right back. Just like damage). Abilities have a gap to take effect (hg, hg, bene, even stuff like sentinal/ib. It all has a delay).
Same with monster abikities. Think about every super move. Giga flare, megaflare (t9), etc.cast bar finishes, but hp doesn't go down until seconds later after the big flashy crazy animation. You can delay running for earth shaker because th puddle won't drop until the animation finishes.
this entire game is built with this stupid time gap. An ability is cast, or used, the target is locked in, the damage is already decided. The animation stsrts, ability goes on CD/GCD. Then gap while you watch pretty flashes. THEN the effect goes off.
It's just dumb to tie everything to the animation wheb animations are all over the board. Some are very quick, some take forever. There's no consistency. So many times raid member "I was out of that! Wtf!", or "I had bubble/succor/path/ss/virus up!" Nope. You were out/cast defensive stuff before the animation finished, but not when the cast bar finished so that same gap makes you think you dodged/had buff up but you fate was sealed seconds ago when it wasnt.
Last edited by Izsha; 03-03-2015 at 05:07 AM.
The one thing I agree with the OP on is that hallowed failed. ok great, so I died. Fine. But... why is HG on cooldown now?
The code should be smart enough to know if I died within 7 seconds of HG being used...due to damage HG was meant to block, and if so, eliminating the cooldown.
even just trying to chase after a mob some retard bard pulled and is running around like a headless chicken on methThe game as a whole needs to do away with the whole delay/lag BS that's baked into everything, I think. I'm pretty sure it's not possible, though, so woopie.
But seriously, anyone who's ever tried PVP as a melee class probably knows the pain. You're on a target, you hit an ability, it starts the animation. The target moves before the animation completes. Your ability fails. Ridiculous.
You hit an ability, want to hit something that's off the GCD. But too bad, you can't, there's a delay due to the abilities each having to play out their flashy spell effect. Most frustrating with Ninjutsu.
I mean, I realize these are different things. But I feel they're similar issues. If "instant" abilities were legitimately instant, you wouldn't have the aforementioned issue in PVP, for example.
especially as drg, all the animation delay
Are you 100% sure about this? Macros are slower even if the attack is the 1st line of the macro? Im not doubting you I am genuinely wonderingif this is correct. Has someone tested this?
Macros will wait for your castbar/GCD to be completely at 100% before they can be fired and its checked on client side, so lag is a factor.
Without a macro, you can start casting the next spell /action a bit before it is at 100%.
Also, lets say you macro Foresight.
Without a macro, you can press foresight while you are on GCD, and foresight will be activated right when your GCD finishes. (Thats reffered to as skill queueing)
A macroed forsight can only be pressed when you are not on GCD.
Same goes for any oGCD ability.
This is a latency problem. Not a skill problem. You hit the button on your client and it starts animation before the message gets to the server. Since your char position is not exactly where it is on the server, (you are in range chasing on your client, but server has you a step behind cuz latency) when the return message comes back to inform your client you were not in fact in range to execute that action, it never happened and your skill cancel is you pc acknowledging that.
Can be an issue, but an unrelated one to skills animation delay.
Thank you, that explains some things for me. Especially for my raise macro. Sigh, I will miss all the macros I will be killing tonight (´Д`)Macros will wait for your castbar/GCD to be completely at 100% before they can be fired and its checked on client side, so lag is a factor.
Without a macro, you can start casting the next spell /action a bit before it is at 100%.
Also, lets say you macro Foresight.
Without a macro, you can press foresight while you are on GCD, and foresight will be activated right when your GCD finishes. (Thats reffered to as skill queueing)
A macroed forsight can only be pressed when you are not on GCD.
Same goes for any oGCD ability.
I think Lustrate is the fastest, followed by Holm, then Bene and finally HG. These are supposed to be the OH SNAP instant activations.. but Ive failed more HGs and Benes then Holms.. and Lusties never fail to land on time. Not sure why there is such a delay on Bene and HG.
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