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  1. #1
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by MilesSaintboroguh View Post
    No one cares about world firsts. People simply don't like RNG and having it as a combat mechanic would turn people off because they can get wiped by something they can't prepare for, which in turn makes farming/grinding more of a chore than it already is.
    If you know it is going to be random... you can still prepare for it, just got to be on your toes. Even minor randomness would be a start.
    (8)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alex_Lenderson View Post
    If you know it is going to be random... you can still prepare for it, just got to be on your toes. Even minor randomness would be a start.
    You can't prepare for attacks that have no charge time.
    (5)

  3. #3
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Stone Vigil HM boss, or perhaps, bosses, GIruveganaus!.... (Giruvegan FFXII *-*)


    My favorite bosses in the whole game so far... Their attacks are random, interesting, you have to react. Hoping to see this in the next raid. I don't care if people then call the first world ones 'lucky bastards', I'd rather call them good reaction guys.


    (t10 and t11 have luck stuff also, so... Tank tethers in t11 a lot? Everone can do it, even those first timing.... t10 without the tether + charge combo is mega-easy...)
    (3)

  4. #4
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    More reaction would be a lot more fun but I think the so called casuals will complain.

    Here's a real example of reaction that happened yesterday I have video prof.
    but no idea on uploading.

    Cleared T11 yesterday boss was at 2% 2 dps down war down both healers down used Hallowed ground timed cool downs mecha hydra dead that's real reaction.
    (0)

  5. #5
    Player
    Skeith86's Avatar
    Join Date
    Jan 2015
    Posts
    2
    Character
    Skeith Morrigana
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    I think that there should be optional objectives to dungeons trail to make things more interesting and less brain dead. For example completing objectives could have the benefit of increased rare item drop (like atmas, mounts, equipment etc) or provide some advantage against a mechanic that the boss has.
    (0)

  6. #6
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    They tried that with Stone Vigil HM. I don't think it worked out too good.
    (0)

  7. #7
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alex_Lenderson View Post
    If you know it is going to be random... you can still prepare for it, just got to be on your toes. Even minor randomness would be a start.
    There are lots of random elements in boss fights already mostly having to do with who gets picked with mechanics.

    T10: People who get picked for tether, charge, pray, heat lightning are all random. The boss in the last phase will either use teather+charge or heat lightning + charge it is random
    T11: People who get picked for missles, and teathers are random, people who get picked by fork lightning are random.
    T12: People who get picked for mechanics such as black fire, red fire, blue fire are random. The first person to get picked by brands is random. People that get picked by birds and charged at are random
    T13: People who get picked for mega flare circles, mega flare splash damage and mega flare towers are random. Earth shaker targets are random. People who get picked by the balls for flare star are random. Dive bomb target is random. The postition where Twintania and Bahamaut dive bomb from is random.
    (3)

  8. #8
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zumi View Post
    There are lots of random elements in boss fights already mostly having to do with who gets picked with mechanics.

    Examples in Final Coil
    And this is how I prefer it. When you have 7 other people to coordinate with in the harder content it is nice to know that, given time and practice, it is possible to work out how the encounter works and how to deal with what is throw at you. The fact that there is a set of abilities that go off in a particular way doesn't mean much if you can't respond to the random elements of who has to deal with what mechanics and reacting to it. And this has been a thing since Turn 5 and is in some EX primals, too, and that's great. It makes content fun whilst still being beatable without the need for insane luck.

    What I'd like to see is more of this in non-raid content, too.
    (2)