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  1. #31
    Player
    Fahzewn's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Fahzewn Jukuren
    World
    Adamantoise
    Main Class
    Lancer Lv 58
    I never really got into end game on XI (when I did, the strat and such existed for awhile, so not really hard per se when joining a dozen or so that know it by heart) but when running CoP with a group of old EQOA friends, we ran into the airship fight. That took us a few tries and I, at the very least, found it to be one of the more stressful ones for that expansion. I've heard that fight is a joke now since they canned the level cap on those fights.
    (0)

  2. #32
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Back at 75 Era for XI, I feel the real legitimate challenges of the game were the CoP story fights (because they were level capped) and the RDM Maat fight while still capped at 70. There were varying degrees of challenge but these would probably be the steepest of the bunch.

    I don't count PW and AV as a "challenge" because I felt SE just added them just to troll the player base and tell 'em "hah, try and beat these invincible walls of death". I imagine there was some legitimate way to beat them but no one could figure it out and then the level cap raised and Perfect Defense was added, and welp, that's that.
    (1)

  3. #33
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Hammerknell's Akylios in Rift was a god damn beast of a boss before the nerfs and gear upgrades. Any guild able to kill him early on had instant credibility.
    (0)

  4. #34
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    FFXIV have some pretty hard world bosses too, nothing like FFXI but try to 8 man a behemoth/odin fate or some S mark hunts...it's really challanging.

    Yes its easier when the ENTIRE SERVER comes to fight (even so, sometimes odin pwns the entire server with a zanketsuken)

    You guys gonna laugh, but I found some Ragnarok online bosses (they are called mvp in the game) and Priston Tale bosses really challanging as well.
    (0)

  5. #35
    Player
    Lunami's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    56
    Character
    Lunami Lu
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Inuk9 View Post

    You guys gonna laugh, but I found some Ragnarok online bosses (they are called mvp in the game) and Priston Tale bosses really challanging as well.
    I love RO and some of the MVPs were so ridiculous, but it was awesome!


    I'd have to say Yogg from WoW is also one my most challenging/favorites. It just felt so epic.
    (0)

  6. #36
    Player
    Pruviant's Avatar
    Join Date
    Feb 2014
    Posts
    24
    Character
    Pruviant Arclight
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Man, I remember wiping to AV alot lol ... I also remember the Modus Veritas Helix loophole that SE ninja-patched when they found out it could be downed with 9-10 Scholars. I think the most fun/difficult fight I have come across though was Treasures of Aht Urhgan Mission 44: Nashmiera's Plea. You fought Blue Mages, then a mini Alexander, then more Blue Mages, then legit Alexander ... back at 75 cap that was so nerve-racking! Good times
    (1)

  7. #37
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Have more memories of everyone GETTING to the boss fights in XI rather than the actual fights.
    (2)

  8. #38
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    The hardest fight I remember from another MMO was Lady Vashj from WoW:BC. The main difficulty came from all the different roles that had to be filled simultaneously, but main mechanic from the second phase that was really fun was Elemental phase. During that phase, on all sides, water elementals would spawn in and try to touch the boss. If they did, she would get a stacking buff. This phase lasted until all 4 of her shield generators were destroyed. To destroy a shield generator, you had to kill a tainted water elemental, loot an item off of it, and throw the item from player to player until the last player dunks it into the shield generator. While you were holding the item, you were rooted in place, so you had to toss it around.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  9. #39
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Inuk9 View Post
    You guys gonna laugh, but I found some Ragnarok online bosses (they are called mvp in the game) and Priston Tale bosses really challanging as well.
    Will have to respectively disagree since RO was more about "EPICALLY HUGE STAT LINES" versus actual strategy, sadly .-. Earthquake was ridiculous over powered and bringing a large group of players to absorb Earthquake to any MVP was more of a hamper than naught as there was a risk or more aggro / more things healers need to deal with to make things happen right.

    Then you see how players began to "exploit" certain situations to make it more bearable to handle the MVPs, and how Gravity responded with their buffs/nerfs to fix it.

    -Acid Bomb things to death with a Biochem? Make all MVPs have little VIT but HUGE HP POOLS!
    -Pull boss adds away from them so they go inactive and can't attack? Fixed by having the adds teleport back to the boss on a consistent basis.
    -Attack bosses outta range so they can't retaliate? Have them teleport away.
    -Put Magnetic Earth down to prevent the boss from teleporting and Ice Wall them in? Nope, denied (by allowing the boss to teleport even on Magnetic Earth)
    -Safety Wall spam to absorb all attacks close range? Nope, nerfed

    etc etc

    The only well designed fights from RO pre-Renewal was definitely Nidhogg, Baphomet Temple, and Endless Tower. Thanatos gets an honourable mention because his fight was well designed and required you to climb his tower to boot to get there. The rest of the high tier MVPs was all about stat-puke and shoving your face into the ground as hard as possible (similar to how XI world NMs were designed).

    Now, if they did a Thanatos dungeon + fight in vein of XIV, let's talk =D That would be fun to see. Endless Tower would make a good contender too.
    (1)

  10. #40
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    In terms of most difficult XI pre-abysea I would say takes the cake on this one both in endgame boss fights and story progression bosses in the mmo world.

    Hardest Killable mob: Pandemonium Warden (100+min Killable fight but required a fine tuned ungodly geared group to attempt)
    Hardest Mob in any mmo: Absolute Virtue (Do not even count this though because it was more or less unkillable... to my knowledge the only world boss in any mmo that was never killed legit before the level increase (6yrs after AV came out))

    Hardest story line battle in any mmo: Chains of Promathia airship battle pre-nerf and pre-Blue mage. Damn thing was absurd for a story line fight. Thing took many groups months (Yes months) to beat and it was part of the non-endgame main story line.
    Hardest mmo expansion: Chains of Promathia (Hell the above and AV were in it enough said)
    (2)

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