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  1. #11
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Tunat'Muram Cuu Vauax, Everquest - Gates of Discord.

    For the first 10% of his health, he hit for 6,500 damage per hit (every, oh let's say 1.8 seconds) on tanks that had (at the very most) 10,000 hit points. It only gets harder from there. I think this is one of the only expansions bosses in the history of MMOs to remain undefeated until after the next expansion had been released nearly 7 months later.
    (1)

  2. #12
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i remember a quote about FFXI vs FFXIV bosses

    FFXIV takes an attitude of 'We're here for the players to play and beat, eventually.' FFXI had an attitude of 'We're here to kill the players. It's your job to find a way to survive.'

    my vote goes for 6.4 cop fight , isnt the hardest per se , but one of the most memorables
    (6)

  3. #13
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ayanno View Post
    Absolute Virtue and Pandemonium Warden from FFXI.
    Noting beats Pandemonium Warden when it first came out period. I think this article says it all. http://www.wired.com/2008/08/pandemonium-war/
    (4)

  4. #14
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Maybe not the hardest boss fight but it was a hard event in my opinion. Dynamis was really fun in FFXI and needed a good organization back at 75 cap.
    (4)

  5. #15
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Symbiant View Post
    Noting beats Pandemonium Warden when it first came out period. I think this article says it all. http://www.wired.com/2008/08/pandemonium-war/
    And they didn't even use the correct picture for PW... ._.
    (0)

  6. #16
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HaiHai View Post
    However Yogg Saron is probably one of the best fights ever made in an mmo ever.
    I'll extend that by saying that ULDUAR was the best raid dungeon ever done in a MMO. It was fucking long, had lots of interesting lore, and most bosses were AWESOME.

    It even had a very final fantasy-esque boss, Kologarn. Each of his hands were targetable, and you had to kill them too as well, besides attacking the body (if there was nobody attacking the body, boss would deal massive raid-wide damage). He also shot lasers thgough his eyes and each time a hand was killed, it broke into a dozen pieces who turn into earth elementals (adds) for the party to beat up.

    (2)
    Last edited by AlexionSkylark; 03-03-2015 at 04:20 AM.

  7. #17
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,723
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    We eventually took down PW.... years later.... at level 99.... using zombie insta-reraise armor.

    That fight wasn't just ridiculously hard, it was stupid cheap. That, and Absolute Virtue, which relied on individuals using their 2-hours within seconds of the NPC using the same two hour. It was unbeatable in the US due to lag in reaching the data center until players leveled up enough to ignore that tactic.

    The original Dynamis Lord was a difficult and rewarding fight, and unlike AV and PW, it wasn't unbeatable. 18 levels very good 75s could handle him, although my group didn't like to attempt it with fewer than 30.

    - Puller check - Needed a good THF to pop Perfect Dodge, then Flee, and live long enough to kite the adds far far away.
    - Major DPS check - You had about 2 minutes to melt him or else things would spiral out of control, because he'd split into two.
    - Tank check - All tanks had to use their Invincible at the right time, in a precise order, to avoid getting creamed.
    - Healer check - Healers had to use Benediction at just the right time to restore everyone to health and/or remove status effects. (Benediction in XI was much more powerful - AOE full health restore that also removed all debuffs.)
    - RDM/DRK check - CHAINSPELL STUUUUUUUN

    A good Dynamis Lord fight went off like a rocket launch at NASA. Everything precisely timed. One person failing might not lose the fight, but 2-3 failing most certainly would.
    (5)
    Last edited by Catwho; 03-03-2015 at 04:33 AM. Reason: text limitations

  8. #18
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    FFXI - Kirin fight at lvl 75 cap. Only because we only had approximately 23 people in attendance and we wiped with all 4 minis, and Kirin, up at the same time. After Whms with reraise raised themselves, and much time spent raising everyone else, after many sac pulls we were able to kill all the minis and then kill Kirin himself. That was an epic battle!
    (3)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  9. #19
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HaiHai View Post
    I honestly hope a fight like Mu'ru doesn't come to ff14. That fight was... ughhh.
    I know what you mean. Pre nerf that fight was stressful as heck. We were loaded with shammies back in the sunwell raid. I had the "joy" of solo healing the opposite side of the room. What made that task even more annoying, trying to keep my tank and the rest alive, was the dps on the entrance side screaming bloody murder because my totems didn't reach them.

    So there i was literally juggling between the middle throwing totems, trying to avoid the deathly cr*p, and my side of the room while keeping the tank and dps up. Oh, and the random kite tank that now and then passed me. I hated that fight but i mutually hated some of the dps too.
    (0)

  10. #20
    Player
    Tarta's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Tarta Le'marzipan
    World
    Goblin
    Main Class
    Gladiator Lv 46
    Everquest 2 Mayong Mistmoore Server First Contested (Inner Sanctum was hard too) pre-nerf and Chel'Drak (pre-nerf).
    (1)
    wow Tarta
    so man
    such big
    wow
    much scarry

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