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  1. #101
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Wobble View Post
    So tired of the same old generic response....

    But OP I do agree with your points.
    So tired of the same old generic complaint...

    Do people go onto FPS forums and complain that you need fast reflexes to do well?

    They should have kept the level grind, that way when something like the relic or triple triad came along, people would be prepared for it instead of immediately complaining cause it's "too hurd".
    (3)
    Last edited by Magis; 03-03-2015 at 12:51 AM.

  2. #102
    Player
    Pruviant's Avatar
    Join Date
    Feb 2014
    Posts
    24
    Character
    Pruviant Arclight
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    While I do disagree with some aspects of RNG, (e.g. repeat drops 5 weeks in a row in Coil) it is and always will be a part of this game. SE has been doing this for over a decade and the result is 2 successful MMOs, I don't think they are going to change it any time soon.

    That being said, there are many other things in this game that are not based on RNG. You farm lights for Nexus. You used to be able to get a very decent weapon by downing 3 ex Primals per week (outdated, yes). Running a weekly quest for a Carbontwine/Carboncoat. Daily Ix'al quests for mats to craft the best DoH/DoL gear or to sell for profit. A guaranteed Alexandrite once per day. The list of things that are 100% RNG free goes on and on.

    I do think SE needs to implement more of these type of token systems alongside the RNG stuff. (like clearing t13 gives you an item like Shiva does that can be traded for a weapon drop from there once you get 5)
    (1)

  3. #103
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The biggest problem with RNG is the fact that it has an unfair scale that bases itself on complete luck instead of effort from the player.

    Since Triple Triad came out, myself and a few of my friends have been for hours every day trying to get the Terra Branford card from the Ultros/Typhoon fight. I believe between these days we have put 20 hours worth of play time into it. What is truly upsetting in this is not the fact it doesn't drop more than people who we invited into the party getting it in less than 5 runs. Their time getting it was effortless while we are wasting our time day and night trying to get this -one- card. This is truly RNG at it's worse. I have since then quit Triple Triad. The entire system they put in is pure RNG and the quest to get cards is -not fun-, no form of any type of fun.

    What I would have done is for starters, don't include cards in dungeons. This was SE's brilliant plan of getting people to engage in older content, and what is worse is the RNG is almost as bad here. I ran WP(normal and hard), AK(normal and hard), and Pharos Sirius 10+ times at least and have not seen a card from any of them while I see people around me getting it on the first or second run. It is pretty grotesque. At worst you should of made them just 1-star cards that guaranteed drop. Nope, you just need a reason for people to keep coming back to these old and outdated dungeons, and making them a grind on top of that, just make it worse and worse on the fun factor. I understand it is too hard to make an actual clever way of having people return to old content.

    Next thing I would of done is make the chance very high on obtaining the card from NPC's if you meet certain conditions, not simply win then cross your fingers. Like if you fill the entire grid with your color, then you receive the rare card. Might not be the best idea, but the general idea I am trying to give is you should of set difficult yet fun conditions on obtaining these cards. I want to look at a player with a high end card and say "He must of pulled something clever off to obtain that card.", not "Son of a bitch got lucky getting that card, I have been grinding it all day and nothing!".

    My biggest question is, why can't SE actually create content that does not revolve heavily around RNG? It is almost like they are incapable of being able to distribute content and rewards without basing it mostly off luck. The entire relic quest after the 2.0 quest line is the laziest form of development I had ever seen.

    I am fine with grinds, I understand that is the nature of the business with MMO's, but everyone has to be on an equal level with this. Everyone needs to put the same exact effort in obtaining something, not one man gets it in less than 5 minutes and one doesn't in 5 days. The system is unfair and pretty much cruel to people, and why it is so frustrating. I seriously hope SE takes in this feedback and not being so heavily RNG reliant in Heavensward, unfortunately that would be giving them too much praise. They really need to touch up on this, because it is going to seriously bite them in the ass one day if they don't see the light on this matter.

    Also, has any interviewer ever called Yoshi-P out on the intensity of RNG in this game? If so can you link it please? I am interested in what his take is on it. I have a hard time believing you can justify it without sounding ridiculous.
    (6)
    Last edited by Velhart; 03-03-2015 at 01:07 AM.

  4. #104
    Player
    Pruviant's Avatar
    Join Date
    Feb 2014
    Posts
    24
    Character
    Pruviant Arclight
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I guess my point was this: People are going to complain no matter what. SE knows this. The playerbase at large knows this. If you (OP) want to quit over it you can, but like we used to say in XI, "See you in 2 months".
    (2)

  5. #105
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Pruviant View Post
    I guess my point was this: People are going to complain no matter what. SE knows this. The playerbase at large knows this. If you (OP) want to quit over it you can, but like we used to say in XI, "See you in 2 months".
    I guarantee much more people are going to complain less if you set up a system where effort is made the same among all players, not luck where effort is unfairly balanced.
    (6)

  6. #106
    Player
    Pruviant's Avatar
    Join Date
    Feb 2014
    Posts
    24
    Character
    Pruviant Arclight
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Velhart View Post
    I guarantee much more people are going to complain less if you set up a system where effort is made the same among all players, not luck where effort is unfairly balanced.
    I agree with you, and I am not saying that I embrace RNG. I would much rather have an effort based system that rewarded players based on commitment/skill. Getting so upset about RNG is just silly in my opinion, and while I can understand a "gotta catch them all" mentality, it really is just a side game with no real rewards other than completion and MGP that will get you what, minions and some glamour gear? C'mon.
    (2)

  7. #107
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Purrfectstorm View Post
    You're aware that there are 106 big fish right? 106 x 13 hours = I'm going to find a new game.
    112, actually. And zero took me 13 hours. One maybe took 6 hours for me. The rest? Drastically less.

    Quote Originally Posted by Purrfectstorm View Post
    80 Triple Triad cards x 7 hours = I'm going to find a new game.
    24 hours x7 days = 168 hours. You are suggesting that cards takes 7 hours on average? Most active people have at least 30 by now, many north of 60. And it hasn't even been seven, twenty-four hour days yet. Please.

    Quote Originally Posted by Purrfectstorm View Post
    At some point you have to say enough is enough.
    Indeed, enough with the misrepresentations.
    (3)

  8. #108
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    This is why I like achievement prizes (and achievements in general). You do your obligatory grind, and eventually get a prize (or more) as a reward. Any RNG drops are an added bonus. I look at it as the proverbial "two birds/one stone." However, I do agree that the RNG can get a bit maddening, if there is no consolation if the RNG doesn't go the players' way.

    It's important to keep rare stuff rare, as it maintains the value of the achievement. However it's also important that the player should remain more engaged in the experience, and less frustrated, despite the outcome of the RNG result.
    (4)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  9. #109
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Pruviant View Post
    Running a weekly quest for a Carbontwine/Carboncoat.
    Wait, you can get carbontwine from the weekly quest now? When did that happen?
    (0)

  10. #110
    Player
    Sumimi's Avatar
    Join Date
    Jan 2015
    Posts
    65
    Character
    Sumimi Sumomo
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Alipoprocks View Post
    Wait, you can get carbontwine from the weekly quest now? When did that happen?
    2.51.

    /10chars
    (0)

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