... the patch hasn't even been out for a full week yet. Do you realize how ridiculous it is to be complaining that you haven't gotten everything from a patch in less than a week?I enjoy Triple Triad, I am at 40 cards which is probably above average. But I know that to enjoy it fully I will need 60 cards and right now the grind is reaching the point where I'm having to decide whether the potential fun of hitting 60 cards is worth the sacrifices it will require elsewhere. I shouldn't have to put in the equivalent of a fulltime job to make the game enjoyable.
Quoting this because everyone seemed to ignore it, but it's exactly what I always wonder.
People in this thread do not feasibly accept that it's not 100% because if this they did, this very thread would not exist. My question to those is what is acceptable to you? Something you can obtain in less then 10 tries? How much of a % is ok if not 1%?
5%? Can you feel the difference or would you still call it 1%?
10%? Can you get it in less then 10 tries? What if you still can't beat a 10% chance? Does it still feel like 1% to you?
20%? 1 in 5 attempts, quick enough yet?
Once you go past 10%, you are getting into a zone where content can be completed very quickly in succession.
If truly random isn't good enough, exactly what is?
It isnt ment to be random at all. Why else would drop %s be listed? It used to be in rpgs or mmos that these %'s would match with the amount of drops per amount of kills. It would only be random in so far that it wouldnt match the exact amount, but could be a little less, or a little more.
Oldschool mmos like ragnarok online for example were a heavy grind, but they were not rng. Because if you grinded a certain amount of mobs you could fairly accurately say how many of x and y loot you would obtain.
Why have many players of online games forgetting this? That is what I always wonder.
Some amusing stories about the rng:I have sold like 5 Ramuh and a handful of the 3 star drops and still no Kan-E
The only consolation is I'm probably far from the worse. I've known people who had to run 66 rounds of Aururm Vale for the dungeon drop for Zodiac, and there's this dude on Reddit that had over 100 of each of the 2-3 star cards from the Imperial before getting the Gaius.
In the meantime I need 5 more cards to 60... Ahriman, Sagahin, Demon Wall, Gilgamesh and Shiva. All 3* and below (edit, okay, Shiva is 4*) hoping it will be easier.
A guy was trying to get Levi earlier today, comment how he had gotten 3 Merlwybs but no levi. I had gotten about 10 levis myself, no Merlwybs. That very timeframe he lamented, I obtained 3 levis (from 10~ wins)
I defeated Rowena just now. Played her 7 games, lost 2, tied 4, win only the 7th. Dropped Louis. Certainly he isnt as rare as a 5 star..but still. :P
Now done about 45 duties without a card.
I honestly can't make head or tails of this rng. I always thought WoW had it bad when it came to RNG, but apparently Square developed RNG^2.
Ah, hello Tiggy. Your posts are credit to you as always. Not worth responding further to that.
Last edited by Aeyis; 03-02-2015 at 04:24 PM.
But that is how it works. However the fact of the matter is there will always be outliers. People view their own experience with bias and don't realise that, on the whole, the drop rate for anything is "normal".It isnt ment to be random at all. Why else would drop %s be listed? It used to be in rpgs or mmos that these %'s would match with the amount of drops per amount of kills. It would only be random in so far that it wouldnt match the exact amount, but could be a little less, or a little more
What matters is at what sample size it starts to even out, which is the point im trying to explain. In recent years the sample size is far too large, due to the use of elaborate seeds. With the result that any individual might have godsend luck, or horribly bad luck, either far beyond the scope of average.
I have post this in the TT thread and another post but here it is again, just to join the thread.
will continues again today and I will update itI queue as tank so I get in often (between every fight, i have a few se to 1 less than 1 min rest)
Friday 17:00 gmt+1 to 5:36 am gmt+1, 30x ultros cards, 0x Terra.
Saturday 14:00 gmt+1 to 3 am gmt+1 20x ultros cards, 0x Terra.
Sunday 15:00 gmt+1 to 20:57 gmt+1 11x ultros 0x Terra.
Sunday 23:30 gmt+1 to 1:30 gmt+1 1x ultros 0x Terra
Last edited by Shneibel; 03-02-2015 at 04:39 PM.
You can try beating up Helmhart instead for Hildy.
Unfortunately the first TT tournament is occurring exactly a week after the patch dropped. I don't even think I'll make it to 60 but I hope to God that Squenix has actual brackets for the tourney. They should have brackets for 1-star (0-30), 2-star (30-59), and 3-star (60+) but I have no idea if such a blindingly obvious idea would have occurred to them. If not, then if you want to stand a chance you have to have 60 cards. 3-star deck holders will wipe the floor with opponents who only have 1-star and 2-star decks.
Last edited by Illya; 03-02-2015 at 05:51 PM.
Yeah, I mean, the fact that there might be situations where people would want to forfeit a match did not occur to them, so I wouldn't be holding my breath. I won't even be entering that thing.Unfortunately the first TT tournament is occurring exactly a week after the patch dropped. I don't even think I'll make it to 60 but I hope to God that Squenix has actual brackets for the tourney. They should have brackets for 1-star (0-30), 2-star (30-59), and 3-star (60+) but I have no idea if such a blindingly obvious idea would have occurred to them. If not, then if you want to stand a chance you have to have 60 cards. 3-star deck holders will wipe the floor with opponents who only have 1-star and 2-star decks.
I also made a friend today who had beaten Ultros & Typhon over 120 times in the past few days, had 57 Ultros & Typhon cards, and no Terra Branford card to show for his work. The system really is pretty broken. The struggle... is real.
That's just a rumor that's gotten out of hand. He doesn't even use a Hildibrand card.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.