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  1. #1
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    I grinded my way to about 50 Artisan's Spectacles in good hopes to get enough MD for Supra. At lvl 81 GSM I found the courage to desynth 'em.
    The result was: 40% blew up, 8 FC3 and 0 MD... -__-

    Needles to say I'm greatly discouraged. The above took at least a month with casual+ play. I should have known. My RNG experience with this game have been atrocious to say the least.

    Anyone else noticed this kinda daily demimateria exhaustion? The yield seems to get lower the more I desynth. Another limitation on grind from SE? I'm the kind of person who hordes items/currency before synthing/desynthing/buy. This tactic in regard of desynthing seems -in my experience- rather poor 'cause of the aforementioned "exhaustion".

    <offtopic>Originally this post was longer. Apparently one can't wait even 5 mins before SE logs you out. This is 4th attempt to post. The solution is to copypaste from notepad. Seriously SE, what the ??! Stop wasting my time </offtopic>
    (0)

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guesswhat View Post
    I grinded my way to about 50 Artisan's Spectacles in good hopes to get enough MD for Supra. At lvl 81 GSM I found the courage to desynth 'em.
    The result was: 40% blew up, 8 FC3 and 0 MD... -__-

    Needles to say I'm greatly discouraged.
    You had a 71.5% desynth success change, right? 40% is unlucky, but not that unlucky. Sounds like you broke 20 where the average was 15. If you wanted to reduce that chance and had a giant number of things to desynth all at once, you might have considered using HQ Tinker's Calm, and possibly HQ Bacon Broth as well. Together, you would have had half the fail rate and wound up with 10 more successful desynths on average.

    As people have pointed out on this thread and others, spectacles aren't the best method of getting MCDs anymore. Tools have a much higher yield than specs. For GSM, you could use Artisan's Needles.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #3
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nyalia View Post
    You had a 71.5% desynth success change, right?...
    As people have pointed out on this thread and others, spectacles aren't the best method of getting MCDs anymore. Tools have a much higher yield than specs. For GSM, you could use Artisan's Needles.
    I eat a NQ Beacon Broth and it was about 71%+ yeah. As I remember it, just about under half blew up. 40% is being a bit kind I think, but I'm kinda used to the bad RNG from synthin, so, shrug.

    And, yeah, I overlooked the Needles. Or maybe that wan't pointed out 5-6 weeks ago when I started planing? Anyway, I found out after I bought all those spectacles ><.

    Great guide btw, impressive work!
    (0)

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guesswhat View Post
    As I remember it, just about under half blew up.
    Thank you Desynth is a gamble, especially when going for MCDs. Sometimes you get lucky, sometimes, you don't. My wife and I worked together a week ago to make 144 CRP tokens for 18 chocobotail saws, which took about four hours of pure crafting. We wound up getting 15 MCDs, which is about average. The last time I made those in bulk, I made about 80 for 10 saws, and wound up getting only 1 MCD. It's really a huge gamble, but the only way to get an item that's absolutely required for endgame crafting and endgame gathering. To max out all DoH/DoL classes, it takes 39 MCDs, which is a heck of a lot, given how few desynth classes have access to them and how luck-based they are to get even for the ones who do have access to them.

    On the "plus" side, 3.0 will likely render all the Artisan's items obsolete, and we'll have a new desynth-only grind item that's required for all DoH/DoL stuff :P
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nyalia View Post
    On the "plus" side, 3.0 will likely render all the Artisan's items obsolete, and we'll have a new desynth-only grind item that's required for all DoH/DoL stuff :P
    Are there any hints on what they will do? New BiS items is a given, but I'm thinking more like making the Supra cheaper? Or the BiS main (Lucius or whatever) cheaper, like 10 moonstones instead of 20. Making them obsolete would wreak havoc. SE being the grindmasters as they are we can only wait in fear.
    (0)

  6. #6
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guesswhat View Post
    Are there any hints on what they will do? New BiS items is a given, but I'm thinking more like making the Supra cheaper? Or the BiS main (Lucius or whatever) cheaper, like 10 moonstones instead of 20. Making them obsolete would wreak havoc. SE being the grindmasters as they are we can only wait in fear.
    As far as I know, nothing has been said at all about how 3.0 will affect DoH/DoL classes. My expectation (and again, this is just speculation) is that all classes will experience a level cap increase, and with any increase, I would expect new equipment. I also expect (again, no proof of this) that any future crafter/gatherer "relic" items (such as the AF->Supra->Lucis) will have their own path independent of the items we currently have. SE has done this in other areas, setting content up so that people who are behind can catch up more easily. You didn't need an i110 Gerolt's Masterworks weapon to get an i120 Ironworks weapon. You don't need to clear Ifrit EX to challenge Leviathan/Mog EX. With Zodiac being completely done with 2.5x, I expect that Lucis is also the end of the crafter/gatherer "relic" path. I could be wrong, but I would be very surprised if the 3.0 DoW/DoM relic path required a Zodiac or if the 3.0 DoH/DoL "relic" path required a Lucis.

    With i70-i90 Artisan's and Forager's items yielding MCDs, I would expect (again, speculation) the next tier of such equipment to desynth into a new type of Demimateria that we'll need for the next tier of crafter/gatherer "relic" upgrades.

    This is all kind of off-topic though. More on-topic, I think it's clear from the 100->110 dSkill upgrade that 3.0 will bring another increase in desynth level. I'm expecting an increase of 110->130 (just going to 120 with 3.0 just doesn't seem like it's enough for the Demon gear and such) to also include an increase in max desynth from 350 to 400. I doubt we'll ever be able to have more than three desynth classes maxed, but they definitely like using round numbers, which is why I think we had the awkwardness of 100 individual max skill and 300 combined max, and why we now have 350 combined max skill. If they did an increase to 120, they may not even increase the combined max, just to keep the numbers round and simple. Regardless, I really don't recommend that people start on a fourth desynth class right now after maxing three. While you can put ~16 points into it, you can't do much with 16, and if the individual cap raises faster than the combined cap, you'll be in an annoying position (unless you buy one of those forgetting books).


    /3.0speculation
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #7
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Any thoughts about daily demimateria exhaustion (less yield the more you desynth pr. day)? I can't think of a single desynth session this hasn't been true. It could be a coincidence, of course. But I could also win the lottery 3 weeks in a row. No one would believe that would be a coincidence. My point is that there is a threshold to what you acknowledge as mere coincidence.

    If no one else experience this then I guess I'm either lucky at the start of the session or unlucky at the end. All the time lol (Or SE has a grudge against me :O). The yield seems correct according to this guide at the beginning of the session.
    (0)

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