

But that is how it works. However the fact of the matter is there will always be outliers. People view their own experience with bias and don't realise that, on the whole, the drop rate for anything is "normal".It isnt ment to be random at all. Why else would drop %s be listed? It used to be in rpgs or mmos that these %'s would match with the amount of drops per amount of kills. It would only be random in so far that it wouldnt match the exact amount, but could be a little less, or a little more



What matters is at what sample size it starts to even out, which is the point im trying to explain. In recent years the sample size is far too large, due to the use of elaborate seeds. With the result that any individual might have godsend luck, or horribly bad luck, either far beyond the scope of average.
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