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  1. #1
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aeyis View Post
    It isnt ment to be random at all. Why else would drop %s be listed? It used to be in rpgs or mmos that these %'s would match with the amount of drops per amount of kills. It would only be random in so far that it wouldnt match the exact amount, but could be a little less, or a little more
    But that is how it works. However the fact of the matter is there will always be outliers. People view their own experience with bias and don't realise that, on the whole, the drop rate for anything is "normal".
    (3)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by seida View Post
    But that is how it works. However the fact of the matter is there will always be outliers. People view their own experience with bias and don't realise that, on the whole, the drop rate for anything is "normal".
    What matters is at what sample size it starts to even out, which is the point im trying to explain. In recent years the sample size is far too large, due to the use of elaborate seeds. With the result that any individual might have godsend luck, or horribly bad luck, either far beyond the scope of average.
    (0)