Last edited by Akuryu; 03-02-2015 at 03:19 AM.
Hmm... will be interesting to see how that pans out without them having an Agility stat. Maybe they'll be repurposing DEX somewhat? Never understood why they left AGL out of this game...they had to have known they would eventually be adding jobs that could use it?
The "evasion" stat does exist in this game, it's the reason we can dodge at all and it's only really shown off with Featherfoot to a very small extent. Based on what Yoshi-P said, it's likely DRK will have abilities to boost it's Parry/Evasion. Hopefully this also means Parry will get a revision since right now DRK having those abilities wouldn't really matter all too much.
It's very likely the current relic will stop when 3.0 comes and a new one will start. Think about it: for a new player in 3.0 they would have to start with the level 80 relic just to get the latest stage.
All they really said about it was, "What we mean is rather than blocking with a shield (because you don't have a shield), it will be more parrying and dodging." That doesn't suggest to me that it's going to be completely parry/dodge based; it could apply to warrior just as easily. Warrior has no shield, but they can parry and dodge.
They also go on later to mention the fact that the Dark Knight uses not only their weapon, but the power of darkness and how they hope it will be different than the system in place for warrior/paladin.
Last edited by Ashkendor; 03-02-2015 at 03:40 AM.
There's no real reason to point out the lack of shield other than to note the use of parrying and dodging. There's no sense in telling everyone that as just a broad statement when Warrior already exists and has no shield. Warrior also doesn't have a focus on parry or dodging (especially the latter, unless you want to count Featherfoot) so it's weird that they would bring that up. Also, if we're going to call that quote irrelevant, then I don't know why you bothered to include that DRK will wield the power of darkness.
Anyway, regardless of DRK being parry focused or not (it doesn't really matter, we'll find out when the expansion drops and I wouldn't really put all my chips on DRK being parry focused either), the rest of my post still stands. Parry is garbage at the moment and the fact that tanks aren't stacking the tank stat MUST show that. If they're going to look into Skillspeed which at least has some merit, then they should definitely be looking into Parry, especially when they're going to bring it up as a focus for, if not just DRK, then WAR and DRK.
I never said it was irrelevant. I said that in my opinion it didn't point at a completely dodge/parry based tank.
I think we're going to see something more creative, which is why I brought up the other part.
Oh definitely. Parry is terrible. You have to stack way too much of it to get any effect and the return is still mediocre at best. The way that battles work in this game, parry basically just makes the healers overheal when it DOES proc since you can't count on it proccing when you need it. I came into the game thinking that a tank should stack tank stats (based on past history in other MMO's), so I went with parry/accuracy on my relic. I ended up respeccing it to accuracy/crit/det once I realized that parry is overall pretty useless. My static's healers have noticed zero difference healing me after the respec, which is pretty telling imo.the rest of my post still stands. Parry is garbage at the moment and the fact that tanks aren't stacking the tank stat MUST show that. If they're going to look into Skillspeed which at least has some merit, then they should definitely be looking into Parry, especially when they're going to bring it up as a focus for, if not just DRK, then WAR and DRK.
It'd be nice if it was more useful since they love throwing so much of it on tank gear.
Last edited by Ashkendor; 03-02-2015 at 04:32 AM.
I wouldn't put any hope in Dark Knight resulting in changes. Most likely that comment just means Dark Knight will have moves like Shield Swipe and Haymaker, maybe a stance similar to Sword Oath which adds a Counter to Parry? That would actually be quite nice but the stat would still need to be adjusted such that you don't need a boatload of it, more likely they'd just give Dark Knight a Perfect Dodge style move though... Best I can really see them doing is making Parry worthwhile on Dark Knight and leaving it largely irrelevant on Paladin and Warrior.
I'd honestly rather they leave it like that though. Warrior I think is fine as is, with STR/DPS stat stacking fitting the Job perfectly. Paladin I'd love to see given more of a focus on healing and blocking, parrying when you have a shield just seems odd to me... What I'd give to see Paladin given a Wrath style mechanic which increases with every successful Block, granting a large boost to Spell Speed (or just out right Swift/Surecast) and Healing Potency for your next Cure... It's a bleedin' crime that a Job famous for wielding White Magic has less self healing capabilities than virtually every other Job in the game...
Last edited by Nalien; 03-02-2015 at 05:31 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.