0:34 mark...
http://www.youtube.com/watch?v=kkuzTXPvAPs

0:34 mark...
http://www.youtube.com/watch?v=kkuzTXPvAPs


Yeah, I agree it's a bit of a silly rule. In your quest to get 30 cards and defeat all the NPC's for that delicious Squall card you'll be fully taking advantage of stupid AI and rule abuse rather than any hint at strategy. There's a LOT of luck involved in the early stages, and anyone who says otherwise hasn't played it enough.
There's not a lot you can do when the NPC is throwing down cards with 8's on most edges and A's on the others. They will feverishly guard the one weak side on their card no matter how well you bait them, but this same strategy can be used to your advantage. It sometimes forces them to play these cards in slots where it won't flip over your own cards, while giving you some respite to cover your own weak-spots and maybe even grab some captures of your own if you're using Chocobo or Moogle cards which are very valuable early cards to have.
It all goes out the window with Random or Chaos rules, but it's a starting point to build your strategies on. I've done the deed, collected my 30 cards and beaten the NPCs soundly with my quaint strategies. My next goal is to reach the next threshold and build a deck that makes my adversaries quiver.



The way I see it, Triple Triad was made to incentivate player vs player matches to grind MGPs, and with them buy the random card decks to expand their card list a little and then go challenge NPCs. You have to consider also, that Triple Triad is a game meant to be accessible to lv15 players. If you had the ability to immediately use the stronger cards, there'd be several problems.
First and foremost, the lower level cards would only have a collectible value, and because of rules like Random, players would avoid getting them althogether. Second, players with lv50 jobs able to do duties such as Primals Hard Mode would have an unfair advantage over lv15 players as they can start off with a deck of primal cards and crush the newbies who are instead forced to start with 1-2 star cards. It would scatter all the balance and throw it out of the window.
Fighting NPCs is not ALL of Triple Triad. It is NOW, because the game has just come out, but soon enough everyone will have all cards and then tournaments will become the real deal, so player-vs-player will be the core mechanic, and there you won't have opponents with only 4-5 star cards as the NPCs you complain about now.
To ask to immediately access super cards is not any different than asking for your lv10 gladiator to be able to equip that High Allagan Cuirass of Fending your retainer brought you from a venture.
Instead of having to collect 30 cards the requirement to unlock the next level of TT Rank should've just been say win 50 card battles, I've had about 3 Bahamuts and 5 Godberts but no I must still collect a load of crappier cards to 'rank up'...


Two things wrong with this idea. Firstly, there's a cap on the MGP you can earn through matches with players. Secondly, the packs themselves won't even get you half way towards your 30 card total, unless you're willing to shell out thousands on gold and silver packs, and just happen to get exceptionally lucky.
This can still happen if any of your opponents have beaten that 60 card limit. After all, once you break those barriers you're not limited on whom you play against. All it really does is force the newbie to play the starter deck for ages before they can actually use any of the cards they've been winning.First and foremost, the lower level cards would only have a collectible value, and because of rules like Random, players would avoid getting them altogether. Second, players with lv50 jobs able to do duties such as Primals Hard Mode would have an unfair advantage over lv15 players as they can start off with a deck of primal cards and crush the newbies who are instead forced to start with 1-2 star cards. It would scatter all the balance and throw it out of the window.
True, but in the same regard you're EXPECTED to battle these NPCs a lot. Moreover, you're expected to WIN. It's really the only major mechanic for getting new cards, and the drop rate means you'll need a good few rounds before you'll actually earn a card.Fighting NPCs is not ALL of Triple Triad. It is NOW, because the game has just come out, but soon enough everyone will have all cards and then tournaments will become the real deal, so player-vs-player will be the core mechanic, and there you won't have opponents with only 4-5 star cards as the NPCs you complain about now.
Actually, it's more like removing the cap on Frontlines and pitting level 110's against level 80's in a big free-for-all. There's no balancing here, since there's no easy way to tell if a player if packing multiple 3-stars or not. The real balancing would be the removal of said caps so you could use all of YOUR best cards to do likewise.



I'm not saying it's easy, and I don't think it should be either. You get several 1-star cards that reach up to 7 early on, and with a mix of trying to anticipate your opponent's next move and some luck, it's possible to beat 4-star cards. They usually have a weak side as well. Try to lure it out, if you can. Also, the chaos rule backfires, does it not? Unless it's like with random, that the NPC is not affected by it. If so, I admit that is a big bullshit rule. Player and NPC should play with the same rules.How do you propose using strategy against an opponent with the random rule, or the chaos rule; that also has only 3 star+ (or even mostly 4-5stars)
With certain rules active the deck limit makes it almost impossible to defeat said opponents. Strategy only works so far.
Try fighting a 4 or 5 star opponent without a rule such as Plus or Same active.
Friend suggested this, and I think it would be a much better system...
Instead of 30,60,80 to unlock being able to use 2*,3*, etc. why not make the restriction be a max of "x" amount of stars in your deck.
For example instead of the first tier (under 30) being "only 1*'s and a single card above 1*", make the first tier be like "maximum amount of 9*'s (which is the most amount of stars you could have at this level)". It allows you to have variation while still having a restriction.
Craigslist Time Linkshell
Cactuar Server
Ruhtwyda for example is a joke to try and beat, all 3-4 star cards against my 1 5-star and the rest 1-star.... yea, ok.
It's like the dev want you to go out and beat more NPCs rather than just the ones that drop the cards that you want or something. It's not even hard to collect 30 cards.



Having collected at least 60 cards now, I can say SE got it right with the grind. If you were able to blow away NPCs from the getgo, that wouldn't be very smart design and in a way makes TT get less value. What I do feel was slightly "unfair" was more the deck limit release, I feel while 30 is definitely possible, it feels like quite steep climb to it in comparison to what your capable of with the 1 star deck, and 20 or 25 would have made much more sense.
As for people complaining about Random/Chaos rules with your 1 star deck + bahamut vs NPCs that have multiple 4 stars and a 5 star, it's incredibly, painfully obvious that two things are supposed to happen here.
You are not supposed to fight these NPCs with your 1 star deck!!!!!
Come back when you upgrade to have a fighting chance.
There is also something else SE did that many people are just sorta letting go completely over there heads. Regional rules change daily. SURPRISE!!!!
Check back when plus / same get added to give you the upper hand.
Now Chaos, I feel makes the matches WAY harder. I think however that doesn't take away from the game but helps it. The Immortal Flames NPC "Swift", holder of Rahbaun card, definitely taught me this one. Even with an upgraded deck but less then 60 cards, he is imo the hardest NPC in the game to win against. I formerly used the beastman set + bahamut to scrape out all the other NPCs but when I got to swift it just wasn't strong enough (maybe a below 50% win ratio) to deal with his 3? **** and 4-5 ***** cards. It took me to redesign my deck around Chaos as well as his own cards a lil to get the upper hand and be more competitive against him. Granted the fights are still about alil luck but the fact that you KNOW the cards they have access to is already giving you alot of information of how they will play.
My recommendation for Chaos, is simply go all out offense with big cards that have 2 side openings when possible. Then expect that card to be taken on one weakside, and have options in your deck still to take it back, while also trying to wall yourself somehow. You only need to get away with one card flip and then the rest of the game play as defensive as possible.
As for Random, well it's as it says random more so for us then the predetermined NPC deck.
Last edited by Havenchild; 03-01-2015 at 11:24 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



