Having collected at least 60 cards now, I can say SE got it right with the grind. If you were able to blow away NPCs from the getgo, that wouldn't be very smart design and in a way makes TT get less value. What I do feel was slightly "unfair" was more the deck limit release, I feel while 30 is definitely possible, it feels like quite steep climb to it in comparison to what your capable of with the 1 star deck, and 20 or 25 would have made much more sense.
As for people complaining about Random/Chaos rules with your 1 star deck + bahamut vs NPCs that have multiple 4 stars and a 5 star, it's incredibly, painfully obvious that two things are supposed to happen here.
You are not supposed to fight these NPCs with your 1 star deck!!!!!
Come back when you upgrade to have a fighting chance.
There is also something else SE did that many people are just sorta letting go completely over there heads. Regional rules change daily. SURPRISE!!!!
Check back when plus / same get added to give you the upper hand.
Now Chaos, I feel makes the matches WAY harder. I think however that doesn't take away from the game but helps it. The Immortal Flames NPC "Swift", holder of Rahbaun card, definitely taught me this one. Even with an upgraded deck but less then 60 cards, he is imo the hardest NPC in the game to win against. I formerly used the beastman set + bahamut to scrape out all the other NPCs but when I got to swift it just wasn't strong enough (maybe a below 50% win ratio) to deal with his 3? **** and 4-5 ***** cards. It took me to redesign my deck around Chaos as well as his own cards a lil to get the upper hand and be more competitive against him. Granted the fights are still about alil luck but the fact that you KNOW the cards they have access to is already giving you alot of information of how they will play.
My recommendation for Chaos, is simply go all out offense with big cards that have 2 side openings when possible. Then expect that card to be taken on one weakside, and have options in your deck still to take it back, while also trying to wall yourself somehow. You only need to get away with one card flip and then the rest of the game play as defensive as possible.
As for Random, well it's as it says random more so for us then the predetermined NPC deck.


Reply With Quote

