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Thread: TT Deck Limit

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  1. #1
    Player
    Aeyis's Avatar
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    May 2011
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    Quote Originally Posted by Leowilde View Post
    I think it works fine as it is. It means you'll have to use more strategy, rather than just bashing through every fight. And TT is, after all, a strategy game.
    How do you propose using strategy against an opponent with the random rule, or the chaos rule; that also has only 3 star+ (or even mostly 4-5stars)

    With certain rules active the deck limit makes it almost impossible to defeat said opponents. Strategy only works so far.
    Try fighting a 4 or 5 star opponent without a rule such as Plus or Same active.
    (4)

  2. #2
    Player
    Nalien's Avatar
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    Taisai Jin
    World
    Twintania
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    Lancer Lv 64
    Quote Originally Posted by Aeyis View Post
    How do you propose using strategy against an opponent with the random rule, or the chaos rule; that also has only 3 star+ (or even mostly 4-5stars)
    Does every opponent have to be easily beatable from the onset?

    If I have one complaint it is that the King is a complete pushover compared to the handful of NPCs with those rules; I'd have quite enjoyed going off, building up my deck, then coming back to crush the King having "leveled up" my decks, instead he was one of the first NPCs I beat... I'd love to know how he got that title...

    I do find it odd to have a "leveling up" system in a card game, but eh, it works for me. If you're going to have leveling it only makes sense to have enemies almost require you to level up to reasonably face them.
    (5)
    Last edited by Nalien; 02-28-2015 at 10:20 PM.

  3. #3
    Player
    Aeyis's Avatar
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    Quote Originally Posted by Nalien View Post
    Does every opponent have to be easily beatable from the onset?

    If I have one complaint it is that the King is a complete pushover compared to the handful of NPCs with those rules; I'd have quite enjoyed going off, building up my deck, then coming back to crush the King having "leveled up" my decks, instead he was one of the first NPCs I beat... I'd love to know how he got that title...

    I do find it odd to have a "leveling up" system in a card game, but eh, it works for me. If you're going to have leveling it only makes sense to have enemies almost require you to level up to reasonably face them.
    The point isnt being easily beaten. The point is that you may have won a dozen cards but you are still forced to use the starter deck + 1 untill you have 30 cards.


    If there werent npcs around with easily exploitable rules, I imagine many people would be unable to win at all. There are only perhaps 2 or 3 npcs that you can reasonable be expected to win against with the starter deck; without those rules active.
    The ones with stronger decks and no favorable rules obviously require better cards.
    That is what I ment with ''have you tried to duel an npc with a stronger deck that has no rules you can exploit''

    It's not an problem when we are required to first obtain stronger cards to be able to defeat strong opponents.
    But it just makes no sense to have aquired those cards only to be unable to use them.
    (0)
    Last edited by Aeyis; 02-28-2015 at 11:10 PM.

  4. #4
    Player
    Leowilde's Avatar
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    Aegis Corona
    World
    Phantom
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    Dragoon Lv 88
    Quote Originally Posted by Aeyis View Post
    How do you propose using strategy against an opponent with the random rule, or the chaos rule; that also has only 3 star+ (or even mostly 4-5stars)

    With certain rules active the deck limit makes it almost impossible to defeat said opponents. Strategy only works so far.
    Try fighting a 4 or 5 star opponent without a rule such as Plus or Same active.
    I'm not saying it's easy, and I don't think it should be either. You get several 1-star cards that reach up to 7 early on, and with a mix of trying to anticipate your opponent's next move and some luck, it's possible to beat 4-star cards. They usually have a weak side as well. Try to lure it out, if you can. Also, the chaos rule backfires, does it not? Unless it's like with random, that the NPC is not affected by it. If so, I admit that is a big bullshit rule. Player and NPC should play with the same rules.
    (0)

  5. #5
    Player
    Blazer's Avatar
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    Blazer Willz
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    Cactuar
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    Gladiator Lv 60
    Friend suggested this, and I think it would be a much better system...

    Instead of 30,60,80 to unlock being able to use 2*,3*, etc. why not make the restriction be a max of "x" amount of stars in your deck.

    For example instead of the first tier (under 30) being "only 1*'s and a single card above 1*", make the first tier be like "maximum amount of 9*'s (which is the most amount of stars you could have at this level)". It allows you to have variation while still having a restriction.
    (1)
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  6. #6
    Player
    Aeyis's Avatar
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    Quote Originally Posted by Leowilde View Post
    I'm not saying it's easy, and I don't think it should be either. You get several 1-star cards that reach up to 7 early on, and with a mix of trying to anticipate your opponent's next move and some luck, it's possible to beat 4-star cards. They usually have a weak side as well. Try to lure it out, if you can. Also, the chaos rule backfires, does it not? Unless it's like with random, that the NPC is not affected by it. If so, I admit that is a big bullshit rule. Player and NPC should play with the same rules.
    I'm above 30 cards, I don't personally find it impossible to beat any npc (at this card number), but I won't rosen it up either.
    If you fight more NPCs I think you will come to understand.
    Many npcs have 3-4-5 star only decks: if you are lucky, as some only have a single card; or none below 4 star.
    Those cards have tend to have only a single sided weakness, one that is all too easily covered.


    Chaos cannot backfire against NPCs in the same way. This is because NPC cards have far higher value, and better stats on most sides. For example take Odin, he has 8-8-8 with a 1 at the bottom. That means that regardless in what order the NPC has to play it in, he can nearly always use it to flip a card.
    (0)