


What about the people who farmed ex primals in hope to get something that is not standard drop, the ponies?
Can we call now the ponies atma ponies?
Last edited by Felis; 02-26-2015 at 02:25 AM.

It's almost like you have to put in effort and dedication to achieve a completely optional reward in an MMO!For a player who still working on crafting and trying to get his first zodiark weapon, RGN is everywhere. Which is time consuming since you are restricted to only do one thing. (Trying to manage gils, seals and time)
That why most ppl now hate RGN based contents since it hold them back for nothing. RGN is just something to keep contents last longer.
Oh, wait.
Only if I can call mine Twilight sparkle....:P
I was under the impression that the NPCs only yielded common cards, not rare ones, as I replied to Starlord, who corrected that understanding, I stand corrected.
That said, when a drop rate is abysmally low, I do think that the quote applies, I mean, I once spent about 2 months of game play trying to farm a specific item in a game. It was required to unlock a dual weild ability, and the drop rate was well below 1%, some speculated it was as low as 0.01%. Based on personal expeience, I would agree that the rate could well have been that low. I would also have found it impossible to disagree with anyone looking at that situation and advising me that doing the same thing over and over in the hope of a different outcome was insane. In the end, I got the item from a completely differnent quest that the game added specifically to alleviate the problem.
The lesson I learned then was that farming something with such a low drop rate is borderline insane because of the potential to spend months of time on a single item.



I stopped with this atma sh*t after 2 hours and never touched it again.
personally i find TT much more motivating, because with every card you get a reward that you can actually use if you want to.


Someone here clearly never played against Zell's mom for hours so she "might" use Zell card or against Edea with Closed/Elemental/Same/Plus/Same Wall/Random/Sudden Death rules to win Edea card....

I don't get you guys... i mean this IS DAY 2 of the patch and we will have this to worry till 2.55 which will have story (completed in 1 day) and other minor things... this is supposed to be a time sponge place to kill all the dead hours, play a game or 2 every now and then while waiting for friends df or other stuff.
So what if you get every card in 1 try and all mgp reward where high, after 1 week gold saucer would be dead.
woho. asian moron dev rng strikes again. winning againist the king like 200+ times. no cards at all. thats fun SE so much FUN! get a clue plz devs. fun is something different not mindlessly playing aganist the same fucking npc 300 times to see a single card thats not even of much use. bullshit design as always when asian rng is in play. so sick of this. stop with it plz. just stop it. the dropchance for some cards is like 0.01% it seems and of course some lucky sobs get em with no effort. EFFORT = REWARD devs. not RNG LUCK = REWARD.
Dude, you do realize you could pour ALL of your effort into a casino, and still come out with absolutely no rewards and even less than when you entered? Right?



Except doing the same thing over and over in this game can actually give you a different result. That's the whole point of RNG(along with keeping people playing longer ofc).I'm not entirely sure that it's meant to be played with such intensity over a short period of time in order to farm cards, I think the intention was for it to be an aside to the main game that people can pick up and put down as they go. Honestly if people play 50+ matches against 1 NPC every day for 2-3 days and get bored, it serves them bloody well right.
PS. one definition of insanity is to do the same thing over and over and expect a different result...at which point I would refer you to your 1st sentence.
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