



SE utilized it in 1.0 and it was horrible because you couldn't see more than 30 or so retainers at once in the market ward. It was creepy as heck for them to fade in and out as you walked down the hallway.
The maximum a zone could handle in FFXI was 700 or so. It's got to be at least that much in XIV.
A graphical render limit has absolutely nothing to do with phasing or sharding. It also has absolutely nothing to do with server load and congestion.
video games are bad
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