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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Intaki View Post
    This exact issue has been a solved problem in other MMOs for years. Phasing, sharding, whatever you want to call it, the solution exists and SE simply failed to utilize it.
    SE utilized it in 1.0 and it was horrible because you couldn't see more than 30 or so retainers at once in the market ward. It was creepy as heck for them to fade in and out as you walked down the hallway.

    The maximum a zone could handle in FFXI was 700 or so. It's got to be at least that much in XIV.
    (0)

  2. #2
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Catwho View Post
    SE utilized it in 1.0 and it was horrible because you couldn't see more than 30 or so retainers at once in the market ward. It was creepy as heck for them to fade in and out as you walked down the hallway.
    A graphical render limit has absolutely nothing to do with phasing or sharding. It also has absolutely nothing to do with server load and congestion.
    (3)
    video games are bad