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  1. #19
    Player
    MrYaah's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Mr Yaah
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ooshima View Post
    "skill speed is shit"

    "Everyone who uses a gear calculator would know" "everyone knows" "technically not absolute" "just as a guideline" on how much main stat and secondary stat you can try to exchange, within a reasonable band?

    "believe"

    The current, widely used and accepted stat weights doesn't even account for extreme stacking builds like 2.5 BRDs which can carry them to the extremes of 700 CRIT.

    "unfortunately I don't think it is".

    My CRIT-DET Yoichi outparses the Augmented Magitek 80% of the time. I'm not even talking about a couple of parses. I'm talking about over 50 parses and upwards and days after days of testing. Do you bring your builds out to test and justify your builds or you simply follow a calculator?


    And since you wondered why I quadmeld IV instead of pentameld IV with Skill Speed IV: because I intend to quadmeld IV with Vit IV but prices are insane on Tonberry right now. Why Vit IV? Yes, Skill Speed is shit, I'd say that again. If you even recall, crafted gear in Patch 2.2 progression comes naturally with shit load of Skill Speed. I have full set crafted gear for 2.2 progression and my GCD was at 2.30s at that point in time. What's the benefit? 2-3 more shots over an entire coil turn, but running out of TP nearly as fast as your DRG/MNK in T8? Nah I'm not going to be bothered with Skill Speed, really.

    I'm not going to blindly follow some numbers - I'm a person who brings a build out to thoroughly test them for effectiveness. Experience and data from 2.2 until now says it.
    Look at all those opinions! believe, think, everyone knows, guidelines. blah blah blah. Ok.

    As for stat weights not accounting for extreme stacking, did no not real my post at all!? this wasn't fking calculated with statweights, the value of bloodletter was calculated based on the current crit number which then gave a valid relative value of stacking crit like crazy (which by the way goes down not up as you stack it). Same thing for skillspeed where the lower it gets each new point is valued more, but a stat weight calculation values all the same. I agree with you that statweights arn't a good way to calculate this shit.

    I'd love to see the results of this 50+ tests on which build is better, send me a message through reddit my username is /u/MrYaah.

    As for the empty melds, You're gonna meld a vit IV on your hat are you? Really?
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    Last edited by MrYaah; 02-25-2015 at 12:43 AM.