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  1. #61
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Sorry white knights, but I've never experienced something as mind-numbing as spamming FATEs in any game ever. Also length =/= boredom.
    (3)

  2. #62
    Player
    Andveeter's Avatar
    Join Date
    Feb 2015
    Posts
    1
    Character
    Andveeter Tayuun
    World
    Lamia
    Main Class
    Weaver Lv 23
    still haven't played FFXIV that long. However I've played a lot of other MMOs.

    Worst MMO grind... Old school runescape... get every skill to 99... considering there was I believe 28 skills and the fastest skill IF you already had the money to just buy everything to level it took a month to hit 99...

    Then there was mining... do you want money or do you want max level? what you want both? to bad if you want 99 mining drop that ore on the ground banking takes to long.
    (0)

  3. #63
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    I don't know if its mentioned already:

    Alien Invasion Level 30 in Anarchy Online. The 20 Shadowlevels before were piece of cake in comparison to that (they were a grind, too...)
    (0)

  4. #64
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I don't think mine technically counts as an MMO but it was a very early form of them at least as far as console's were concerned. Playing Phantasy Star Online for the Dreamcast way back in the day was awesome. I loved just grinding out my levels all the way to 100 and then running the Ruins (or whatever other level) over and over and over and over again hoping for the boss to drop something. I remember that before they banned certain weapons I believe the Lavis Cannon needed at least like 5000 hours play time to even have it available for dropping.

    That could have been some false crap I read at the time but I remember reading that was a thing. That and the Sealed J-Sword needed to kill an absurd amount of enemies before it would become "unsealed." Spread Needles, Twin Brand, etc. The list of weapons in that game that required a sick farm/grind was huge. That game practically had no purpose once you beat it on normal. After that it was just a grind to level 100 and whatever weapons you wanted to get. IF you could even get them with your class ID.
    (0)
    Last edited by Clarkamite; 02-24-2015 at 04:10 PM.

  5. #65
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Leowilde View Post
    Years? Literally??
    You just adopted the grind, i was born in it...molded by it. (Yes, seriously years PER weapon)
    (5)
    Last edited by Niqote; 02-24-2015 at 04:14 PM.

  6. #66
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by MeeDeggiThePunisher View Post
    Sorry white knights, but I've never experienced something as mind-numbing as spamming FATEs in any game ever. Also length =/= boredom.
    You clearly haven't tried kiting mobs for EXP in EQ1, or chain killing crabs for exp in FFXI
    Also imagine if all those FATEs you had to do, with the same droprate as the old atma, spawned deep within an instance. Except it's not instanced. And the mobs respawn. And the rest of the server wants them. Basically, imagine if FATEs and hunts only rewarded EXP to one group.
    Oh, and the mobs don't leash either. You get in over your head, you're screwed. Look up "train to zone."
    If this sounds exciting, it probably is...for the first 10 hours. After that, imagine speedrunning dungeons without the "speed" part.
    Oh and you can't do much of this alone. You need to drag a minimum of 5 others along with you for the ride. These people are also likely your competition.
    (1)

  7. #67
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    The lesson you should learn before reading my comment- Korean MMO's will always trump the grind of any other MMO. Flat out fact. Anyways.

    Level Grind- Maplestory Pre Big-Bang. (Maybe I should put Tera here too. BAM grinding was a numbing experience).

    Without spending any money at all (no exp modifiers), you were likely getting around... 2% every hour of level grinding at higher levels (level 150 or so). Roughly 50 hours for one level, at 150. The max level was 200, and the amount of exp increased exponentially in the last 20 levels.

    Gear Grind- Vindictus.

    It could be the easiest thing ever, or the most time consuming thing ever. Pure RNG for the best items in the game, at extremely low chances. I think it was like 0.01 or 0.05% chance that you could get the material needed to craft the highest level weapon. Those battles were locked to 1 time a week, and were the difficulty of roughly T12. That is to say, you could pug it with a group of pretty good individuals, but you probably wouldn't win often. To add on to that, the weapons weren't BiS off the bat. Needed at least +10 to be 'good', +13 or so to be 'great'. Any upgrade past +8 has a high chance to break your weapon, meaning you needed the craft item again.

    Good thing I don't play those games anymore. Trash.
    (0)

  8. #68
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    grinding in the older MMOs were way worse than anything in FFXIV.

    in Ragnarok Online, killing all enemies of the entire map will give you like 0.01% exp to get your lv.98 character to 99.
    (1)

  9. #69
    Player
    ArcticFang's Avatar
    Join Date
    Apr 2014
    Posts
    69
    Character
    Arctic Fang
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kyuven View Post
    You clearly haven't tried kiting mobs for EXP in EQ1, or chain killing crabs for exp in FFXI
    Also imagine if all those FATEs you had to do, with the same droprate as the old atma, spawned deep within an instance. Except it's not instanced. And the mobs respawn. And the rest of the server wants them. Basically, imagine if FATEs and hunts only rewarded EXP to one group.
    Oh, and the mobs don't leash either. You get in over your head, you're screwed. Look up "train to zone."
    If this sounds exciting, it probably is...for the first 10 hours. After that, imagine speedrunning dungeons without the "speed" part.
    Oh and you can't do much of this alone. You need to drag a minimum of 5 others along with you for the ride. These people are also likely your competition.
    Bad Chardok memories huh?

    "Still waiting on a rogue to picklock this door.....:/"
    (0)

  10. #70
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Lineage II
    Ragnarok Online
    Silkroad

    Asian Grinder...


    FFXIV Relic/Zodiac is kindergarten grind.
    (3)

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