The leaked server software for L2 wasn't even true to the official servers. It was the in-house developer test server software. In short private servers boosted 2 things in favor of a lesser grind. The amount of exp mobs gave was multiplied, the total exp pool of characters is not even a quarter of the original, damage of characters boosted as well, and any perks you can think of that private servers typically had: special npcs selling armor and weapons available at hand, while retail majority was crafted, all arrows except for newbie arrows were crafted. Even raid gear was crafted, you got mats from raid bosses, then you had to find a dwarf artisan (they were super rare among the player population).
Retail L2 and FFXI shared one thing, exping was best done in groups, no more like it had to be done in groups, being alone you risked getting attacked by a group of players trying to exp off a particular spawn of mobs.
Death was a fixed rate of 10% of your exp bar if you were slain by a non-PC, all deaths, aside from "fair pvp" had a chance to drop a multiple random items in your inventory and equipped onto the ground. People were brutal with this system, especially Dagger classes and bow classes that had a "feint death" and the fastest runs peed in the game. Some notorious individual would pull 30+ dungeon type monsters into a dungeon zone-in or common teleport-in and feint death on the spot, characters porting in would be instantly killed by the mobs, dagger/bow class would get up from feint and loot any items a char may have dropped upon death.
4 hours a day of leveling 300 days a year under ideal conditions got you to level 75, going from 75 to 80 took you another 300 days. Then you unlock sub classes that start at level 40 capping those out took about 150 days, then you are granted access to a 2nd subclass which is another 150 days. then as the game updated continued the level cap was raised to 90.
Each level made your character that much more powerful. So the game world would have level 75's running around and a level 76 that could easily wreck 2-3 level 75's.
Lineage 2 was one of my best ole style MMORPG experiences, then FFXI came around to NA/EU. Both games were all about socializing and adventuring. FFXIV doesn't capture this magic as much as its mostly because of the players that choose to solo what is solo'able. while the earlier titles required group adventuring.
The grind feels like its nothing when you are among friends. People just cry "omg its so grindy" because they are trying to do it alone.



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