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  1. #11
    Player
    Tsolake's Avatar
    Join Date
    Apr 2014
    Location
    Rich American Soil
    Posts
    49
    Character
    The Bulwark
    World
    Adamantoise
    Main Class
    Marauder Lv 80
    Got it! I thought the dps was being a little nuts anyways. Thanks guys!
    (1)
    Currently Playing - WAR/DRK/PLD, WHM, DRG, MIN

  2. #12
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jamillion View Post
    Dodge and move back into position during the attack animation. The mob doesn't spin and you don't take damage.
    this is what i typically aim for

    some of these hits though do so little damage it really isnt worth moving, like granite rain on the second dragon in keeper, especially considering its knockback seems basically non existent if you just stand in the center and eat it compared to getting caught with the edge and flung half the platform away
    (0)

  3. #13
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    You have to dodge the telegraphs, as they hurt quite a bit making the healer's job more stressful, when you have 1-3 mobs you can dodge, and move back in before the mob moves to attack you. If you are mass pulling dodging the telegraphs become harder, but please if you are pulling groups of about 10 or more (like hatali HM etc) don't be moving unnecessarily, you are making the melee's job (aoe already sucks) more difficult than it needs to be (use HG and if you are a warrior use vengeance and just try not to move too much). I recently had this happen in Hatali HM with a paladin tank, and he was running around like a chicken with its head cut off; I was on my monk and wasted PB and couldn't even get a rockbreaker off (already positioning sucks for this skill and you can only spam it every 3 min). Suffice it to say the tank quickly died.
    (1)

  4. #14
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jamillion View Post
    Dodge and move back into position during the attack animation. The mob doesn't spin and you don't take damage.
    This is my favorite answer. You should try to keep the direction of the mob(s) as consistent as possible. Not doing so in certain cases, especially with bosses, can result in getting your other party members cleaved.
    (3)

  5. #15
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zophar View Post
    This is my favorite answer. You should try to keep the direction of the mob(s) as consistent as possible. Not doing so in certain cases, especially with bosses, can result in getting your other party members cleaved.
    Yep. When fighting a group of mobs running in a circle around them will usually group them up ( casters excluded) then step back and bam. Their all stacked and facing you. For frontal conals that are telegraphed runnin thru them and back as soon as the cone dissappears will solve the movement issue
    (0)

  6. #16
    Player
    FrejyaAthenes's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Freyja Alfodr
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    To me tanking is about taking the damage the others can't. Every punch you take is one they don't have to.

    That being said, if they weren't gonna take the punch anyways, move.
    (0)

  7. #17
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jamillion View Post
    Dodge and move back into position during the attack animation. The mob doesn't spin and you don't take damage.
    This guy gets it. Any single mobs, they should never really move cuz you can be back in position. Mass pulls really the only thing that can even kill a tank. Dodge dodge dodge.

    Drg of all jobs should get over it. They can dps from the front and not see any appreciable difference in their dps.
    (1)

  8. #18
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Izsha View Post
    Any single mobs, they should never really move cuz you can be back in position. Mass pulls really the only thing that can even kill a tank. Dodge dodge dodge.
    This sums it up and the combination of Jamillion. The only time I see mobs moving is in group pulls and I want to live.
    (1)

  9. #19
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jamillion View Post
    Dodge and move back into position during the attack animation. The mob doesn't spin and you don't take damage.
    This is also a useful tactic for playing bullet hell shooters.

    Also, what bad DPS do I need to whack for using singletarget positionals in a group pull?

    Quote Originally Posted by Izsha View Post
    Drg of all jobs should get over it. They can dps from the front and not see any appreciable difference in their dps.
    310 potency per rotation is a noticable loss in DPS. The additional 400-600 potency per GCD you are losing by not doom spiking a large group pull is much more noticable, though.
    (1)
    Last edited by Krr; 03-08-2015 at 09:29 PM.
    video games are bad

  10. #20
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Dodge, A dragoon or Monk should be able to keep buffs up even with you moving. The "buff" to dragoon make this easier, you dont always have to be at the side to get the buff up. Its just not has strong.
    (0)

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