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  1. #221
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Dunno if this has been said here before but I personally would LOVE to see some support magic.

    Reflect: Reflects the next magical attack back to the caster. 120 seconds cooldown. Useful for boss attacks and could introduce some cool mechanics.

    Shell: (I know protect always acts as some sort of shell). Nullifies 50% of magical damage in an area (7y maybe, a tad bigger than Cure III's range) for 10 seconds. 240 second cooldown.

    Float: Increases evasion of all players in a the specified radius by 10% for 20 seconds. 180 seconds cooldown. (Could actually be better for Monk though)

    And some more damage spells for whm (pls? ;_

    Stone III: Acts like a landslide, frontal AoE damage spell, 80 potency, same mana as Stone II, no cooldown.

    Ricochet (Please give this a better name): For the next 10 seconds, all single-target spells will ricochet on targets in the specified radius, one at a time, for a total of 5 different enemies. 90 second cooldown.
    (0)
    Everything is bearable with music

  2. #222
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    Hm, a lot of people are ignoring the third healing class that we don't know much about. Personally, I'd rather see some things change for our current healers so that all three healers have a strength.

    The way I'm seeing it, the AST will be a HoT with Time Mage aspects. So, people looking for a Re-Raise CD, I think would be perfect on him. Not so much, oh no you died, here full health. More like, if I use it and you die, you'll get your health back instead. Think Guardian Spirit from WoW, on like a 5 min CD.

    Now, with Scholar pets, I dont see us getting a third one. Our fairies are actually the same Fairy, one just reflects the Light, the other the Dark. Instead I'd rather the fairy's get changed a bit to both reflect different forms of healing. Have Eos have Embrace, and Whispering Dawn still and still have Fey Light as a Healing CD. But lose Fey Covenant and instead grab a Sleep CC for you to have instead of adding Sleep or something similar to the Scholars kit. For Selene, I'd want to remove her Speed Buffs and give her Fey Covenant and an AoE baby Succor for her to use. That way Eos reflects a healing side of the fairy, while Selene reflects the mitigation instead. If you're going to be taking the damage you can either have Eos heal it off for you, or Selene use her Shields and Cooldowns to reduce the damage you'll have to heal. As for the speedbuffs that Selene had, I'd rather see them compact into one ability and given to the AST as say Haste or something. 2min CD, increases all party members Skill and Spell Speed by 25% or something for 30 seconds. Like I said, they feel like a Time Mage for me.

    For the White Mage, I feel like an AoE Stoneskin in battle would be silly broken and not really needed. I honestly can't think of anything that the White Mage really needs, feels like it's in a pretty good spot, same with the Scholar, just need the pets to be fitted as more healing and both on relatively equal grounds instead of one being AoE Healing and then lack luster healing and a weak steroid.

    In the expansion though, we're getting 10 more levels. I'm hoping we don't get a lot of new Abilties, instead only getting 1 new Ability for the Classes, and maybe 2 new Abilites for the Jobs. Conjurer could get Stone III which is a casted AoE spell like Fire II. Arcanist could get an ability to refresh his pet and make it crit more often for a few seconds, Eos or Garuda got hit by a Bad Breath? Use this CD to cleanse everything off and give them 25% Crit for 15s or something. Another place where I feel they don't really need anything when looking at Scholar and Summoner.

    I'm more excited at the idea of what ACT could have. HoTs? Cooldown based? What do you guys want it to do?
    (2)

  3. #223
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    how about a trait for WHM that let critical heals cause a HoT (or imagin critical Cure I or II that refresh Regen). Thast way crit would final be a real benefit on WHM
    (0)

  4. #224
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CycLee View Post
    how about a trait for WHM that let critical heals cause a HoT (or imagin critical Cure I or II that refresh Regen). Thast way crit would final be a real benefit on WHM
    Crit is fine for a WHM, the negative side of it is that your heals are so big that if they crit it's usually overhealing. Putting a HoT on them after would make overhealing even worst.
    (0)

  5. #225
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    (0)

  6. #226
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    When it comes to a 3rd pet for Scholar, I agree with those who say no. We're not summoners, but because we're linked to them via Arcanist, we'll only really get 2 guaranteed healing (job) abilities, so for one of those to be our 'Summon III' would seem like such a waste.

    I also disagree with changing Eos or Selene. In my experience up to final coils, neither of them are redundant. They both provide excellent utility depending on what your game plan is for whichever content you're tackling. I would like to see them get an extra ability though, I think that would compensate us well for not getting a 3rd pet. I think it would be nice for Eos to be able to add shields, but without any initial cure potency, and maybe Selene to get an offensive version of Sacred Soil.

    They could also go one step further and add another ability for Eos/Selene linked to the Scholar's Job ability via 'Enkindle'.
    (0)

  7. #227
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Cariborne View Post
    Crit is fine for a WHM, the negative side of it is that your heals are so big that if they crit it's usually overhealing. Putting a HoT on them after would make overhealing even worst.
    my actual thoughts on healing crits are the following:

    if i heal a tank, i release my heal as if it is a uncrit heal. meaning if it crits, its most likely 1/3 overheal. -> crits doesnt gave me any benefit.

    if i heal AOE and my Medica/Cure3/Medica2 crits on 3/8 targets i either still have to cast another grp-heal as there are still 5 targets that needed to get topped, or i overhealed on 3 targets unnecessary.

    So my opinion is, that 90% of my healcrits are just overheal. As i dont mention the generated hate (a tank should be able to handle this!), this makes about 10% of the crits actual useful.


    What i seek is a way to profit from a crit in general even if it does not actual heal - remember, that the whm is the only class where a crit CAN have zero benefit. I dont say that the scaling with crit should be as high as it is on the sch.

    in an other mmo i played before (yes it was WoW and i played holypriest - shame on me but it's years ago), a critheal gave the target a armor/defensebuff for several seconds wich made a critheal once in a while rly useful.
    (0)

  8. #228
    Player
    Magusrex's Avatar
    Join Date
    Jan 2015
    Posts
    209
    Character
    Sinystrad Daxx
    World
    Exodus
    Main Class
    Conjurer Lv 54
    I want a 10 sec self only complete invulnerablility on a long cooldown so it could only be used once on a boss fight for the White Mage. This is so if I make one mistake do to lag or one error I don't wipe the raid on very difficult boss.
    (0)

  9. #229
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Magusrex View Post
    I want a 10 sec self only complete invulnerablility on a long cooldown so it could only be used once on a boss fight for the White Mage. This is so if I make one mistake do to lag or one error I don't wipe the raid on very difficult boss.
    There is.. it's called Hallowed Ground. Sadly, it's a PLD ability.
    (1)

  10. #230
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    I would love to have a preemptive "revive" skill. Lasting for a minute, with a cooldown of 3min. Cast it on a player when you think it might get ugly. If it doesn't turn that the player dies within a minute, fine, you cast for nothing. If he does die, instant auto-raise.

    The "reflect" skill suggested above is sounding extremely pleasant as well.
    (0)

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