How did that statement answer in any way the questions I asked? It didn't. I asked the following and this is what I am referring to.
This would have been closer to an answer than just saying WoW did better. Who cares what it did what matters is how.They did it by having players do things for the questline that benefit them in OTHER ways already, like earning VP, running LFRs, etc. Never once did they send you to run a level 30 dungeon or hang out in a level 15 zone because they wanted you there to supplement the content for lower level players (which is an ultra-crappy thing to force players to do).
You know what we need more of in this thread. What actual things would people do to improve the situation. and less arguing your opinion against someone elses opinions.

Yourself and others seem to miss out on the idea of deductive reasoning. Like QiLymePye pointed out, there are far more threads that have been created about the dislike of the relic process than those that have been created praising it. You want proof? Do a search and count the number of threads from each point of view.




Totally agree Shadex, Dyvid and many others.Absolute worst idea I have seen in an MMO and I have been around since UO. I did the EQ1 relics and they were fun, nigh impossible but fun. I did the FFXI ones too, took forever but had a sense of accomplishment and made we WANT to do another... This game actually makes me not want to play this game. I choked down the book grind ok whatever, I was helping FC mates anyway. But the materia crap is nothing more than a lazy, piss poor design way to bleed gil from the economy. Zero fun, zero challenge. It's just a money sink. I have no desire to take this any further especially since it is 100x easier to get a better weapon in other ways.
Looking at it in hindsight (and hearing Yoshi P hint at the limited resources of his team), the Relic Quest in FF14 feels very much like:
* Yoshi P: "We don't have the resources to create a REAL, advanced Relic Quest with Unique Dungeons, NMs, Fights, etc., but we need something to keep the players busy... Let's come up with a way to rehash all of our OLD content / systems to save money, and yet still make it a 'Relic Quest'!"
I understand something like FF 11 had way more time and expansion packs to deliver, but as Shadex and others have said, that older Final Fantasy Relic Quest Line was *meaningful* and exciting (except the looong grind (currency)).
I loved going to Dynamis and going to a Side Path, fight an Optional NM Boss, just to get the Drop I needed for my Relic Quest (w/ 63 other players) (e.g., Attestation of Might item).
I loved at the end of the Relic Quest, you earned a weapon that was hands down the best out there, with a Unique Weaponskill Attack and Animation(!). That's just badass!
I hope with the resources and success of FF 2.0 so far, that for 3.0 we get more unique challenges and upgrades with our Relic Weapons, to make it more interesting and meaningful.




Oh only your deductive reasoning huh? The number of threads have nothing to do with it. Making generalized statements that more than half the community doesn't like the relic quest and finds it boring doesn't make it so. My experience in world is just the opposite of what is trying to be portrayed here by those of you who find it not worth your time or effort. You're more than welcome to an opinion that you find it boring but don't speak for everyone and certainly don't try and portray some statements as facts when you have none.Yourself and others seem to miss out on the idea of deductive reasoning. Like QiLymePye pointed out, there are far more threads that have been created about the dislike of the relic process than those that have been created praising it. You want proof? Do a search and count the number of threads from each point of view.
teThe thread is about the Relic quest being boring. Those threads were complaining about the grind. Two very different topics about a similar issue. This does not support the point you are trying to make, and it doesn't support the notion that people didn't like the story either.Yourself and others seem to miss out on the idea of deductive reasoning. Like QiLymePye pointed out, there are far more threads that have been created about the dislike of the relic process than those that have been created praising it. You want proof? Do a search and count the number of threads from each point of view.
I can not take someone's dislike of oranges to mean they dislike trees just because oranges grow on it. You can hate one part of something without hating all of it. One does not necessarily lead to the other. Your logic is flawed.
You used the word deductive reasoning, I don't think you understand how that actually works since your categorizations between like but different traits are so blurred you can't possible get to a real answer that is usable in the real world.
It is kinda true though. It's about priorities and self control. If you don't aim to do the hardest content, there is no real practical point to having gear that is equivalent to it. At that point, if anything, we'd want it simply because it's there. That's fine, mind you. But it will always come at a price, and if it's intended to be "soloable" in the devs eyes, compared to other options, you most definitely are in for a bland and lackluster ride lol.Actually. SE is forcing. You act like its easy to just form a group of like minded individuals that have the same schedule as you and the same goals, etc. Ummm...didn't they add DF because people were having a hard time finding people on their own servers to do dungeons with? Come on man, its so easy to say'''well don't do it then". Its like me only giving you two options when you are hungry...to either go make a weapon to hunt and skin and cook your animal or go rob a bank so you can have money to buy food. Two extremes, no middle. Its like picking your poison...slow painful death or slightly quicker painful death.
That's along the lines of how balance works in MMORPGs, when it comes to gear. That's just how the genre is: it's a give and take based on comparing extremes. The middle-ground only exists if there are things to compare it to. At this point, it's very obvious the middle-ground would be drastically in favor of UAT weapons. The Relic weapons went from being (more or less) necessary in 2.0 progression, to a decent alternative with Atma/Animus, to a time-sink with Novus, to completely irrelevant for progression in latter stages. Right now, relic only exists for those who choose to take up the challenge.



I actually really like how this game has done things like the Books for Relic. as frustrating as the FATE waiting is, I do like the rest of it. It gets the higher level people mixing with the lower level people which does several things. first it helps keep older content relative going forward, without this and leve syncing getting in to a lower level dungeon today with your first character would become almost impossible. You think the waits are bad, imagine no one doing sastacha except for the 3 people who bought the game this month and signed into that particular database? (arbitrary numbers). It also gets the new players mixing with the higher leveled characters, the newbies see the groovy gear and it gives them something to shoot for.
I went into WoW during the WotLK expansion. I leveled all the way up to 50(? Or whatever the level cap was) solo. I never experienced the BC content, only dungeons I did i stood at the entrance while some high level guy facerolled it for me. that wasnt fun. I never got to experience the game. I just worry the elitist mindset will further destroy this game for new players. even less than a month after 2.0 launching people were getting pissed off cause someone wanted to watch the cutscenes. I applaud SE for trying to keep the game relevant going forward. Please, keep it up! Hoping the new Squad stuff will help relieve those who are too good to do lowbie dungeons.


so what do you think when your playing a MMORPG not everything is going to be done by yourselfActually. SE is forcing. You act like its easy to just form a group of like minded individuals that have the same schedule as you and the same goals, etc. Ummm...didn't they add DF because people were having a hard time finding people on their own servers to do dungeons with? Come on man, its so easy to say'''well don't do it then". Its like me only giving you two options when you are hungry...to either go make a weapon to hunt and skin and cook your animal or go rob a bank so you can have money to buy food. Two extremes, no middle. Its like picking your poison...slow painful death or slightly quicker painful death.
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