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  1. #31
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    very glad that party grind is back, i'm all 50's so can't really try it but i see lot of people doing it in ls so i'm looking forward to it one day when jobs get implemented and we get new classes (arcanist and mustketeer).

    but i don't like how it's mostly duo, trio. i like the whole 6man thing in ffxi ..i rather solo then duo. i want at least 4man groups, but prefer more, they did start this game off being able to do 15man groups, drop to 8 but i never hear anyone grinding with 8. so happy that the grind is back, still not happy enough with how many people doing it. duo is not a party ...hell 4man is just cutting it. but options are good so, i quess at some point larger group grinds will become known or available for those who like that so /cheer.
    (1)

  2. #32
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by captainpicard View Post
    Its starting to feel more like a game.

    Now keep working on improving the classic camp and pull party setup.

    And please delete/kill/eradicate the leve system, and the WoW quests, and the instanced dungeon crap.

    Kthx.
    Sillyest post ever. I can't believe you even got a few likes, only on the XIV forums. MORE things in game the BETTER. Please.

    Quote Originally Posted by Speeral View Post
    I wouldn't be so hard on the op, they just prefer camping over the other options. Should those options be removed? No keep them. Should they be fleshed out? Yes.
    Wouldn't not have been so hard on the OP if they had just rejoiced over party camps and not made the comment to remove a part of the game I happen to enjoy a lot more then straight grinding. His black and white view of things is rampant around here and in my opinion needs to die.

    When you've got a community you find yourself with many preferences. Deal with it.
    (2)
    Last edited by Cendres; 08-07-2011 at 04:34 AM.

  3. #33
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Sure, take out all levequests, all sidequests, all dungeons and leave the game in its bare state it was 11 months ago, except with LESS.

    bad thinking.
    (3)

  4. #34
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Leves: casual pla-

    ugh... why am I writing this...

    Anyway, in a nutshell, Yoshi-P wants both Casual and Hardcore players to have fun. We NEED Levequests, Sidequests and Dungeons.
    (1)

  5. #35
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xatsh View Post
    Technically I would say the OP is trolling.

    I myself am loving seeing people all over starting to party more... honestly it was my #1 complaint since this games release as it it the whole reason I play mmos over offline games. The group aspect is what makes a mmo for me, and it is finally starting to happen so I agree thank you devs for bringing that back and keep focusing in that direction finally a mmo that is not forgetting the multiplayer part of it.

    Issues with the OPs post is he is bashing everything else, the stuff the opposing sides want. And without reason to back it up, even stated and that "WoW" stuff (direct blow to the mmo that probably at least 70% of the players enjoyed at one time). This is inciting anger of a portion of the playerbase without reason, which is the definition of a forum troll. So like it or not the post is a troll post. If the Op really didn't want it to be.... the op needs to choose their words much better and at least give reason for SE to trash the casual system not just say scrap the WoW system.

    My Opinion is the Game needs both, the ff playerbase wants focus on group content, the mainstream mmo world wants the option to solo all day or group. The solution is to offer both, but keep grouping the focal point with the best benefits. (only way to keep partying happening). But you have to have fun stuff for the casuals who can only play 30mins-1hr a day to play.... but those casual also have to understand they will not advance anywhere near as fast as those playing in groups, and will not be able to get the same gear without making some time for the group content. In the end it must be a fair trade off. Ease of doing it VS Reward.
    Is it really any worse than the opposite side misrepresenting their personal opinions with comments like "This is what gamers want" or "normal people don't like to grind".
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  6. #36
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by captainpicard View Post
    "... its about the journey, not the destination..."
    I completely agree,
    I loved the journey in 11, and would love to see the return to a camp and pull system to 14, i dislike roaming parties and for a game that encourages potional play per class it makes very little sense to have roaming parties!!
    (1)

  7. #37
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Embers View Post
    I completely agree,
    I loved the journey in 11, and would love to see the return to a camp and pull system to 14, i dislike roaming parties and for a game that encourages potional play per class it makes very little sense to have roaming parties!!
    Positional <~~ sorry can't edit spelling on original post from my phone :-(
    (0)

  8. #38
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This game needs more quests, desperately. Not the kind that just reward SP/EXP for barely doing anything though.

    I'm not even a "questing for EXP" MMO-er, but we need variety. So far we have a very small sample of quests to do that won't even dent leveling at all (Main-scenario aside, even that's barely anything).

    Leve's are in a sense "dailys", but we need more epic/fun quests & repeatable quests. This game, practically, forces you to wait until leve reset if you aren't into monster grinding. What about leveling multiple classes? Nope, wait for reset (behests are a joke).
    Some people have been repeating dungeons, but barely anyone. This game is still as dead as ever (in the MMO sense). Patch 1.18 was a milestone, but not the one that drew people back (only a handful).
    (2)
    Last edited by Tezz_Xivectro; 08-07-2011 at 11:29 AM.

  9. #39
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    This game needs more quests, desperately. Not the kind that just reward SP/EXP for barely doing anything though.

    I'm not even a "questing for EXP" MMO-er, but we need variety. So far we have a very small sample of quests to do that won't even dent leveling at all (Main-scenario aside, even that's barely anything).

    Leve's are in a sense "dailys", but we need more epic/fun quests & repeatable quests. This game, practically, forces you to wait until leve reset if you aren't into monster grinding. What about leveling multiple classes? Nope, wait for reset (behests are a joke).
    Some people have been repeating dungeons, but barely anyone. This game is still as dead as ever (in the MMO sense). Patch 1.18 was a milestone, but not the one that drew people back (only a handful).
    It drew alot of people back on Selbina. But then again Selbina has a large population of FFXI players. I think it's kind of silly that people complained about guildleves all this time and now want repeatable quests as if they are anything really different, but if that's how people like to play I'm all for Yoshi's (or at least whoever wrote our letter to the producer) idea of letting all types of people play how they want.

    That does mean however that solo quest grinding cannot give equal XP to an efficient party all working together for their XP, because then all types of people can't play how they want. That's just the way it is unfortunately, and you can see it in all the newer MMO's. It is tragic how people who like to play in groups in MMO's have been neglected in the post WoW-clone era of MMO's. Well except for at endgame, but that would be even worse in a multi-job game like this.
    (0)

  10. #40
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Murugan View Post
    It drew alot of people back on Selbina. But then again Selbina has a large population of FFXI players. I think it's kind of silly that people complained about guildleves all this time and now want repeatable quests as if they are anything really different, but if that's how people like to play I'm all for Yoshi's (or at least whoever wrote our letter to the producer) idea of letting all types of people play how they want.

    That does mean however that solo quest grinding cannot give equal XP to an efficient party all working together for their XP, because then all types of people can't play how they want. That's just the way it is unfortunately, and you can see it in all the newer MMO's. It is tragic how people who like to play in groups in MMO's have been neglected in the post WoW-clone era of MMO's. Well except for at endgame, but that would be even worse in a multi-job game like this.
    It's not about the difference but about the presentation. It's all a mental feeling that those kinds of players get off on.
    Repetitious grinding is actually horrific now, and we still need chains along with a few other things to spice it up (personally, i want this first).

    My idea of a "repeatable quest" would be something like Fields of Valor or a town quest that you must farm a group of monsters for X of X item (only being able to obtain X item after the quest has been started).

    It is a shame that it's either 1 or the other these days in MMOs. Mainly leaning more & more anti-social.
    (1)
    Last edited by Tezz_Xivectro; 08-07-2011 at 12:03 PM.

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