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  1. #11
    Player

    Join Date
    Mar 2011
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    412
    Quote Originally Posted by zaviermhigo View Post
    lnc TOP NOTCH DD? HAHAHAHAHAHAHAHA ok now that i'm done laughing, dds should at least live through weapon skilling
    Not sure why you're so amused at me calling LNC top tier DD.
    I'll try to keep from entertaining you and state some facts on LNC.

    No class has haste except for LNC
    No class has greater weapon damage than LNC
    No class is able to generate TP faster than LNC
    end facts, now my opinion
    LNC has the best set of weapons skills
    LNC Comrad in Arms increases total party damage more than any debuff

    Here you have all the makings of a top tier DD, and the fact that you mentioned they don't have HP to take hits actually defeats your point. The best DDs most often are not able to take the repercussion of the damage they deal.
    (7)

  2. #12
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Holyomen View Post
    Not sure why you're so amused at me calling LNC top tier DD.
    I'll try to keep from entertaining you and state some facts on LNC.

    No class has haste except for LNC
    No class has greater weapon damage than LNC
    No class is able to generate TP faster than LNC
    end facts, now my opinion
    LNC has the best set of weapons skills
    LNC Comrad in Arms increases total party damage more than any debuff

    Here you have all the makings of a top tier DD, and the fact that you mentioned they don't have HP to take hits actually defeats your point. The best DDs most often are not able to take the repercussion of the damage they deal.
    This. Totally agree!
    (1)

  3. #13
    Player
    Ottovonawesome's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Vulgar Blaze
    World
    Balmung
    Main Class
    Armorer Lv 50
    I think weapon delay is broken in general not so much MRD but the fact that you can have two weapons one with 4.0 delay and one with 2.6 and they both have virtually the same dmg rating. Two handed weapons need a boost. It always bothered me that two handers and one handers are the same. SE fixed this in ff11 we could use some the crunch two handers had in that game over here.
    (2)

  4. #14
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Holyomen View Post
    Remember this?
    ____________________________________________________________________________________
    Description

    The marauder is a combat specialist whose weapon of choice is the greataxe -- a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

    They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauder's arsenal, making them fearsome adversaries even at range.

    While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.

    The strength of marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.
    ____________________________________________________________________________________


    Yeah, made me think I was going to play a heavy DD too.....
    From SE's description you don't really get the idea of the MRD being a tank or AoE melee class, but rather a peak dmg DPS class that can dish it out from up close or at range.
    Marauders aren't the only ones who got lied to by SE. Remember Gladiators and "others forgo the use of a shield, choosing to focus solely on their sword arm"? Only to find out "LOL no you're only allowed to be a tank, use a shield". Glads didn't even get any buffs this patch to any of their attacks, and now I hear Marauders got similarly screwed and the "buffs" they supposedly got don't seem to be buffing anything at all. I also notice both Glad and Marauder have tanking abilities. Hmm. Hmm...

    I think SE is trying to tell us that if we aren't LNC or ARC, we don't get to be DD. We're only good for taking hits for other people.
    (3)

  5. #15
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Forerunner View Post
    Double Attack trait to return, or Momentum?

    Here's an idea:

    Momentum: Passive trait that, as your character swings their axe, the force generated is utilised to move the axe around quicker for either quicker attacks (think: Self-haste that increases slowly the more you attack, dropping the attacks from 1 per 4 seconds to 1 per 3 second at max cap? Maybe slower/quicker depending on balance) or an additional attack if you miss (like Zanshin, SAM ability. Could have the name mixed up)

    And TP gains to be adjusted would allow MRD to function better. What do you think?
    Well there is a post 50 ability for mrd hiding in the dats that ups attack for each successive connecting swing (the down fall of the ability being the bonus resets every time you wiff). There is also a Retaliation style buff that lets us get in free swings every time were hit, once again post 50. And this is not even touching on our four fold ws god's bain.. again post 50.

    Now why am i bringing this all up? Well to plant the idea that as much as a hard time we might be having now, there is a darn good possibility that there is a field of grass on the other side of the tunnel that were being groomed for.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #16
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Griss View Post
    Well there is a post 50 ability for mrd hiding in the dats that ups attack for each successive connecting swing (the down fall of the ability being the bonus resets every time you wiff). There is also a Retaliation style buff that lets us get in free swings every time were hit, once again post 50. And this is not even touching on our four fold ws god's bain.. again post 50.

    Now why am i bringing this all up? Well to plant the idea that as much as a hard time we might be having now, there is a darn good possibility that there is a field of grass on the other side of the tunnel that were being groomed for.

    Right now i feel like im stepping in dodo shit man cus melee and MRD where lied to w/ this update the boost are so minor they might as well not did it at all and now the skills included in the boost are even weaker on other classes so its a double nerf instead of an overall boost lol
    (3)

  7. #17
    Player

    Join Date
    Jul 2011
    Posts
    279
    Maybe they just wanted to draw that big diagram showing the melee buffs to inflate the patch notes.

    In reality I've noticed a TINY increase with maim but it's a laughable amount. The bottom line is, they (tried to) buff melee to make them more attractive in groups. Shame they totally missed the mark, its like donating a penny to someone that needs cash. You'd be better off giving them nothing than insulting them.
    (1)

  8. #18
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Indeed. Until battle team accept MRD is broken since 1.18 we will be in this situation...

    We are ARCs with 4sec delay on AA and 60sec on light shot...how are they expecting the class to work this way? I still have hopes up for them to rebalance basic attack recasts so we can have the classes (and specially MRD) able to resume playing the ay it was expected to.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    412
    Given the pattern of the Dev team it appears pretty intentional what they are doing to MRD.
    I would love to have some real damage capability, but they just don't see MRD how we do.

    My hope is that we will forget about all our complaints once the new jobs are released and no one is using the standard classes anymore. Until then I guess we just have to suck it up cause I have yet to see any significant improvements to MRD and have only seen them get worse.

    But honestly, I still feel as though I can lead my party to victory with MRD so it's not like we're playing the "Gau", "Cait Sith" "Quina", or "Kimarhi" of FFXIV.
    (1)

  10. #20
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    So what did we get?
    Well LNC got 5 abilities enhanced, and PUG came out nice with 6.
    And for some reason MRD was given the least with a total of 4.
    Perhaps because MRD didn't need as many changes and most things are fine as they are.

    But the Maim we have currently pales in comparison. Honestly, I the difference in damage seems almost insignificant once the "exposed" effect is in and for 2000+ TP you really have to question if it was even worth it.
    Every class that has a 2000TP WS has to wonder if its even worth it, especially if you miss it and end up sitting at 0TP. For all classes its almost better just to use multiple lower TP weapon skills then the high cost ones. This isn't just a MRD thing.

    Given the pattern of the Dev team it appears pretty intentional what they are doing to MRD.
    I would love to have some real damage capability, but they just don't see MRD how we do.
    Well, they are the DEVs, not you. Don't like the class? Play another class then. MRD doesn't have some real damage capability? I have been rocking 1k+weapon skills on MRD since the high 30s on grind appropriate mobs.

    Skull Sunder, our main DPS WS received a boost.....oh wait, no it didn't. It got left to the wayside just like the MRD class as a whole gets treated
    Am I the only person who thinks Skull Sunder is pretty damned good already? Why does it need a boost all of a sudden? I have never heard of complaints beforehand about Skull Sunder... why now all of a sudden?

    At same time its noce improving these WS damages, the current "usable" WS from MRD are the only ones not enhanced...skull sunder and fracture
    Who says those 2 are the only "usable" MRD weapon skills? I use plenty more then that and they all work fine. Lets even pretend those our the only "usable' weapon skills for MRD..... so you will complain if they buff up your weapon skills that needed it more, over doing it to the weapon skills that are good already? Wow... I mean really.. wow! lol

    edit: oh wait, there is one thing I think needs fixing for MRD. When steadfast is up and you do not want to AOE due to other mobs around, you can not WS immediately after moving like you should be able to, you have to wait for the steadfast Icon to go away, which seems to have a little delay on it. Has caused me some problems.
    (0)
    Last edited by Scape; 08-10-2011 at 08:56 AM.

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