It appears that MRD has been once again "exposed" by another patch.
But before I go down this familiar path of class ranting, let me talk about some positive changes that are happening in 1.18a.
Congrats to PUG for getting almost all their abilities enhanced for greater damage.
I can see Seismic Shock has a really nice DPS ability now as long as the PUG is able to keep their MP up. The reaction abilities of PUG are getting stronger and stronger, which can make them more of a viable DPS/Evasion tank.
Already being a top tier DD, the LNC gets another boost to their already top notch deadly weapons skills like Doomspike and Chaos Thrust. And now with Feint being even stronger than before, hit or miss it's still a win win for LNC.
I'll be fair and point out that my favorite LNC weapon skills did not get a boost; Twisting Vice, Leg Sweep, and Heavy Trammel.
Now let's take a look at what treasures were bestowed upon the mighty MRD.
Skull Sunder, our main DPS WS received a boost.....oh wait, no it didn't. It got left to the wayside just like the MRD class as a whole gets treated. But hold on, PUG got 2 of their reaction abilities powered up, that would mean Fracture should get tweaked as well right? Negative ghostrider, it remains as is.
So what did we get?
Well LNC got 5 abilities enhanced, and PUG came out nice with 6.
And for some reason MRD was given the least with a total of 4.
One of those 4 is Trunkspiltter, which is really great cause there are sooo many plant mobs in the game that no party would dare venture in Eorzea without a MRD in it.
The other 3 abilities, Brutal Swing, Maim, and Storm's Path are cool, I can't really complain, but I'll try.
I thought I had found my purpose in life as a MRD once I got Maim. But then it was nerfed to oblivion. The nerf was done very early so many of you may not even be aware of it. It was around the time when the first 50's on the servers started happening. Before then if you landed Maim on a mob it was dead within seconds. Maim was so useful in killing mobs that most parties didn't even want you to use it for fear we wouldn't get enough SP off the mob(back when SP was random).
But the Maim we have currently pales in comparison. Honestly, I the difference in damage seems almost insignificant once the "exposed" effect is in and for 2000+ TP you really have to question if it was even worth it.
So I said all that to say, thanks for the boost in dmg on Maim, but really if I want to do more damage I'll stick with Skull Sunder spam. And for Storm's Path, since I'm going to be utilizing this skill constantly as a tank, anyway the extra damage now is a nice touch.
If the goal of 1.18a was to help melee with DPS since ARC is OP on dmg while being out of harm's way, why was MRD not really compensated?