i wouldnt mind that considering i had to basically no life bronze lake for a week for the last atma i neededYes, every time you complete the book a stat does increase. That however, was not Rice's point. It was that the entire step of gathering the atmas is pointless. When you do gather the atmas and turn them in, the weapon you are given is just a reskin of the weapon your turned in with its item level increased. That entire step could be removed and just have players do the book part.
Just because it was meant to be a grind and meant to be time consuming doesn't mean it isn't boring as hell or certain phases of it aren't poorly designed. Surely there is a way for the quest to be a grind and have content that can be considered fun? I mean as it stands you got a phase that requires endless fate farming / soldiery farming then after you get done with those farms you gotta farm gil and spiritbond farm. The books require teleporting around everywhere and running all over the world just to camp out in spots and wait for fates or kill 2 guys, wait for their respawn, kill 2 again and wait and kill 2 again... wait wait wait wait wait wait. No one likes to just wait around like that.
Also as it stands it's literally just a grind for glamor at this point. Shiva weapons are better unless you spend weeks and lots and lots of hours getting past the light farming. Afterwards, FCoB i130 weapons are better than any current relic progression.
Time investment needs to be more worth it IMO.
Last edited by Elusana_Celah; 02-22-2015 at 09:13 AM.
But thats wrongFCoB i130 weapons are better than any current relic progression.
It wasn't bad IF you didn't each stage when they released. But to do one from scratch now....he'll no. Unless you are like me and just want the newest weapon skin for glamour. Yes, that whole tedious, boring, expensive grind just for a glamour.
That is the question. I think the first thing that would need to be done to the process is to make it so that the reward is worth the time a player sinks into it. Right now this is not the case.
Take a page from WoW's book with the legendary quests during MoP: most of the steps of the quest revolve around doing things you were going to do ANYWAY.
You did raids (which could be raid finder or higher difficulties), gathered VP (tomestones) and capped one rep and that was all for "grindy" parts.
Everything else you had to do usually involved challenging mobs or sequences that advanced the storyline.
That was the other thing: the whole questline was one long storyline. After the initial relic quest, it seems like all storyline goes out the damn window...
Bottom line, it's fully possible to make this take a LONG time, but not be a skull-crushingly boring grind.
But that's the issue isn't it? Because even if the final relic stage puts it at the level of Dreadwyrm weapons, it probably still wouldn't be worth all the work involved to get them. And if they make them better than Dreadwyrm all hell will break lose since they'll become "mandatory" for progression.
That wouldn't solve anything, it would just turn relics into Ironworks/Dreadwyrm weapons.
Last edited by Gilthas; 02-22-2015 at 09:55 AM.
This guy has a point really. Hardcore raiders are in it for gear for the most part so difficult end game content not giving you better stuff than some endless grindy weapon would piss them off. Further piss them off cuz they'd have to spend all their time grinding the crap out of this one weapon just to have some 'mandatory' required item. The gear obtained from skill-based content is where player pride kicks in. They worked hard, they learned it and they earned those rewards for their efforts (Unless they bought it from a sell group in which you waive all rights of pride and accomplishment). So for someone to have equal gear as them from unchallenging content would demotivate people from wanting to do challenging content at all when they can obtain something just as good with a little grinding and no challenge.
I mean it's the same reason savage coils aren't being run a lot. I tried to put together savage coils and failed no one really wants to do them cuz the rewards aren't better than the regular coils. SE seems to understand this. They keep the best stuff tucked away behind a challenge barrier for months until new content is on the way then they will make things easier to obtain from older content. Hardcore gamers can get things first and have it for awhile.
The balance is a challenge but for the relic quest even capped at i125 is still pretty decent. It isn't the best and won't satisfy the hardcore gamers but it is quite good enough for those people who are not concerned with having the 'best' and just want 'enough to feel satisfied' that may be where the relic lies. Obtainable by all and satisfies those who do not purely seek to have 100% best... who do not want to dedicate time raiding.
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