I take it you never went into pre-nerf BC heroics? Stealthed rogue mobs that would go for your healer and stun them, caster mobs that could do more than 50% of your tanks hp in a single cast, whirlwinding melee mobs that would 2shot your dps, ahhh the good times.
Last edited by Wizhard; 02-21-2015 at 04:22 PM.
the only issue is 2 classes can sleep and one of them heals, the other would prefer to burn shit to death. if this was employed this will make both classes kinda mandatory pushing classes with no cc out of the picture.
As a WoW 2.4 Warlock who gets tells the moment I go online for Seduction+Fear+Banish+CoE-kiting all at the same time, I must agree that a good CC system is a lot of fun. It's like playing chess versus tic-tac-toe, and FFXIV now is just tic-tac-toe.
BUT, it also creates a severe imbalance in the game where certain classes are preferred and certain classes simply cannot get parties. That is bad. Very bad. WoW itself saw the result of that and basically gave everyone a CC skill, but by then CC was phased out of dungeons, becoming a relic of the past.
I don't think I want to see that arrangement again where certain dungeons will always require certain classes. So I have to say no to over-emphasis on CC.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
FFXIV is all about Big numbers and rotation.
IT is what the game is desiged for. The game is gated by rage mechanics which forces you to hit certain DPS mechanics in almost every major endgame fight.
I would love to see SE add enfeebling (CC Class) and Enhancing (Support class) jobs to the game, but they would have to abandon the current model of fights and have fights where bosses could be say Paralyzed, slowed, Slept, Bound. For more then 6secs.
Game is a rotation game... enfeebling classes are not based on rotations typically.
Would love this though. It is a huge thing the game lacks, but based off comments he made Yoshida feels what he designed is better so do not expect it. Ultra casual and Ultra linear are easy to balance and design for. Dept can confuse some ppl and make it harder to balance.
Technically Summoner is an enfeebling and crowd control class since its based on the WoW Warlock but since Final Fantasy doesn't have an enfeebling system it fall apart.FFXIV is all about Big numbers and rotation.
IT is what the game is desiged for. The game is gated by rage mechanics which forces you to hit certain DPS mechanics in almost every major endgame fight.
I would love to see SE add enfeebling (CC Class) and Enhancing (Support class) jobs to the game, but they would have to abandon the current model of fights and have fights where bosses could be say Paralyzed, slowed, Slept, Bound. For more then 6secs.
Game is a rotation game... enfeebling classes are not based on rotations typically.
Would love this though. It is a huge thing the game lacks, but based off comments he made Yoshida feels what he designed is better so do not expect it. Ultra casual and Ultra linear are easy to balance and design for. Dept can confuse some ppl and make it harder to balance.
This is an issue I forgot about.
CC requires actual CC abilities.
stuns and binds don't last long enough to do more than they're already doing for encounters, and sleep is exclusive to 2 classes.
SE has stated again and again in two different languages that their aim is to make it so you're not FORCED to use any single specific class for a given encounter. An encounter that requires CC automatically requires either a BLM, a WHM, or both.
And adding abilities for CC for other classes would mean adding abilities for WHM and BLM. Oh, and they need to be different or we'll complain about them being lazy. And they have to match the class's aesthetic.
Last edited by kyuven; 02-22-2015 at 09:38 AM.
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