I think one of the reasons we're unlikely to see CC becoming more prominent in this game is how it encourages the 'bring the class not the player' system. And in DF-able content it just wouldn't work at all. Tanks would see they got a group with SCH,MNK and NIN, and drop party because the CC isn't there. So then SE would have to adjust the DF queue system to put 'CC' jobs on a separate waiting line so every party got one, then people would complain more about DF Q times, followed by SE balancing jobs so everyone brings good CC to the table, followed by the feeling that CC is redundant and unnecessary because everyone does it in everything, and it really adds nothing to the game.
We don't see crowd control because there's no strategy required against the trash we see. If you add incentive to CC'ing a mob, it could begin to see more use. Imagine a high hp mob that ignores aggro and instead saps your healer's mp. See where this could get tricky if you're a speed runner? Crowd control would even be the most efficient method, allowing you to pull a big group, then isolate and CC pests before blowing things up. If you don't have the necessary crowd control, it won't break the dungeon, you'll just have to play it safer. More creative enemies encourages more teamwork, unlike what we see where mobs simply buff themselves and hit harder, becoming a relatively simple gear check.
>_>; Well, if the earlier dungeons are any indicator... Its really not fun. I can't stand it when I am unlucky enough to have that ONE healer during like, Haukke manor, that INSISTS on sleeping mobs when we have a BLM...
If they can find a way to make it fun, sure! Please do! but as of right now, sleeping mobs is so annoying and I feel it just slows everything down~
CC is already in the game and can be used efficiently. It is generally faster to sheep and focus down one mob at a time with groups of 3+ (I promise you it really is faster). But that requires tanks and DPS to actually work. AoE's can be done with a spam macro while watching tv.
This isn't really a game mechanic issue. It's a community issue. The lazy way becomes the "faster" way in MMOs every stinking time. Yeay for lazy gamers.
Eh.
CC wasn't super interesting in Wow except for a little bit on certain boss fights. It was never interesting on trash. It was just kind of a crutch for tanks and healers that couldn't take a whole group. And that's fine, but was still mostly unnecessary.
CCing every other piece of trash is boring, and CC in this game is excessively fragile to boot so it's of no use in boss fights.
video games are bad
I think this is the main problem. Most of my CC work comes from City of Heroes, where the CC classes (Controllers and Dominators, mainly) were actually *really* powerful when played right, and could single-handedly lock down whole groups by themselves. Granted, I don't expect to run into any game that gave *that* much power to a single class, but it does color your perception of how things work a tad. Maybe if the Immobilize parts of the spells that use it didn't break so easily we might have the start of something, but I don't know if there is enough in the game to actually take advantage of that.
lol no it is not.CC is already in the game and can be used efficiently. It is generally faster to sheep and focus down one mob at a time with groups of 3+ (I promise you it really is faster). But that requires tanks and DPS to actually work. AoE's can be done with a spam macro while watching tv.
This isn't really a game mechanic issue. It's a community issue. The lazy way becomes the "faster" way in MMOs every stinking time. Yeay for lazy gamers.
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