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  1. #9
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    I thought video games are to have fun in your free time.

    So...
    2h waiting to get a full group,
    1h wiping untill the first one goes,
    20 mins to get replacement,
    30 mins to get the win...

    Thats not what a videogame is ment to be!
    If you reduce difficulty to the time spend, you already have lost...
    Static patterns and stats are a bad way to create challenge, just one piece of gear outbalanced of the norm and you can skip phases if skilled enough to to more damage than it was originally planed... In add the bosses do not feel like "intelligent" because whatever you do, it ignores you and continues with his static patterns... bosses do not even react on your group settings, we had fun doing some with 8 smn or other odd combinations

    Thats where you come to the limits of static programming, the border between too hard and too easy is way too close!
    Overpowering HM prmals is a good example, back in 2.0 garuda was as hard as coil now... mostly because we had 1.xx gear...
    (37)
    Last edited by Yukiko; 02-22-2015 at 01:56 AM.