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  1. #11
    Player
    sledd's Avatar
    Join Date
    Jan 2015
    Posts
    8
    Character
    Sledd Ryder
    World
    Mateus
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by StouterTaru View Post
    I took a chance on big or bust several times, like your BB without SH.

    -----

    It's far from 75% non-HQ for Lucis tokens if you know what you're doing. I would estimate my NQ rate to be in the 20-30% range on them.

    20-30% for non-hq??? you got the best random number generator in the game then considering you take chances all the time with your big or bust method.


    yeah, I clearly do not know what I am doing. 7/8 Lucis's... I should just step back i guess since i don't have 8 yet. Guess my method just don''t work..


    look, all im trying to say is here is an alternative option for people who want to try another method. Why debate it? It worked out great for me so far, and I am just trying to pass on information to others. Bottom line... this works good. If anyone got the opposite effect from their random number generators as you do and get a ton of non-hqs ... try this, you can save alot of time.
    (0)
    Last edited by sledd; 02-20-2015 at 05:13 AM.

  2. #12
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by sledd View Post
    20-30% for non-hq??? you got the best random number generator in the game then considering you take chances all the time with your big or bust method.


    yeah, I clearly do not know what I am doing.
    I wasn't implying that you don't know what you're doing, I was saying you will have much better chances at HQ if you use a different method and know what you are doing (in regards to this other method).

    You don't seem to understand what I mean by gambling. I'm talking high probability/medium reward and medium probability/high reward. These are the types of things I avoid on things as easy as 4 star synths. Examples:
    -using a 3rd CZ when it could cost you 10-18 CP if you don't get any ToT procs
    -adding durability at the cost of potentially not having enough CP to use SH/Inno on your BB

    If your method takes 50-100 synths per Lucis, it's not going to save a lot of time.
    (0)

  3. #13
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I only used reclaim 1 time on my all 8 DOH Lucis, and guess what....... "FAILED".

    My Lucis token ratio was 33-40% HQ, I used CZ - IQ - SHII - HT spam - Manipulation, ToT on good and renew all skills when it falls off.
    (0)
    Last edited by baopee; 02-20-2015 at 06:26 AM.

  4. #14
    Player
    sledd's Avatar
    Join Date
    Jan 2015
    Posts
    8
    Character
    Sledd Ryder
    World
    Mateus
    Main Class
    Carpenter Lv 50
    well.. i just started working on my cooking Lucis.. my last one. I used 1 food and this was the outcome using my method:
    1 non-hq duck broth because of not using any hq mats, and got a 9 stack of IQ with out landing a good condition... which only produced a 28%. Those odds are horrible for a 9. Better off with the hq mats for the 47% you could potentially land without a good condition for BB. That was one of the points i was trying to make about the hq mat that you would lose just finishing a synth. It helps push that number up so you can finish the hqs faster rather then keep turning in non hqs for mats back.

    I got 8 hqs in this run....and yes, you guys won the debate for reclaim this round lol.
    I used reclaim 10 times and got burned 2x. But like i also stated before, its just as fast to make a 4 second synth for milita choker and get 1x duck bone for it at GC. 2k per bone... i lost 6 bones. 12k. and really at that cost you can even make more then you need if you wish for safety. I understand your point of making it cost absolutely nothing except for the cheap mat going with the non hq option. But it really comes down to what you value more.. the money or the time. I can easily over produce duck bones at 6k a set of 3. Reclaim does bite you in the ass now and then... but its not going to be like 10 times for this Lucis run. 2 is already extremely unlucky.

    again... there is the loss of all the other mats, but fortunately i am doing cooking for this test and there all really cheap. But reclaim will come down to personal choice. I trust it and i use it alot. This same rotation can be used beside Talon using your method... no need to go big or go home... just follow this rotation and it will consistantly get you a good IQ. Its not even complicated. ITs the same pattern twice.. then the ending, with the exception of one extra blind Hasty Touch. Finishing the synth either way, this should produce rewarding results for most people. No need to have IngII set up or SH2 up for your final BB. This saves on that cp and uses it instead in multiple WN's and Mani's
    (0)
    Last edited by sledd; 02-20-2015 at 06:34 AM.

  5. #15
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Discounting the two totally failed synths from falling asleep on the keyboard during Lucis turn-in synthing, I NQed 2 and HQed 20 using my Shark Fin Soup rotation. It runs a ton of low chance HTs, but can fail HT a bunch and still get HQ. The rotation is just:
    1. CZ*
    2. IQ*
    3. SH2
    4. WN2 (yeah, I know, I know, but it works here!)
    5. RS
    6. HT
    7. HT
    8. HT**
    9. HT** (yes, these are 50% HTs)
    10. HT** ^
    11. HT* ^
    12. CZ* (The following bit is a bit odd depending on where the Goods fall, if any. This assumes no goods, though you need at least 1 in the entire rotation.)
    13. Manip*
    14. SH2*
    15. HT*
    16. HT*
    17. Manip*
    18. HT*
    19. HT* (can be BT instead if you've had 4+ ToTs)
    20. SH* (can be SH2 instead if you've had 3+ ToTs)
    21. HT* (can be BT instead if you've had 3+ ToTs)
    22. GS (if 0 ToTs at this point, just BB and CS2 instead and go trade in your NQ for the mats unless you get lucky on your ~20% chance)
    23. If 1 ToT (41 or less CP) or Good or Excellent condition: BB; If 2+ ToTs (42+ CP) and Normal condition, Innovation
    24. If 37 or less CP, or Good or Excellent condition: BB; If you somehow have 38+ CP and Normal condition, Observe
    25. BB if you haven't already
    26. CS2
    * use ToT after if Good
    ** use ToT after if Good, but only once

    Obviously, if you ever get an Excellent with IQ6+, use BB (unless you have 5 durability). With just IQ6, BB will give 4k quality.

    0 HT failures, 1+ Tricks: 100%
    1 HT failure, 1+ Tricks: 100%
    2 HT failures, 1+ Tricks, Good condition: 100%
    2 HT failures, 2+ Tricks, Normal condition: 96% <-- These are what I usually wound up with
    2 HT failures, 1 Tricks, Normal condition: 86%
    3 HT failures, 2+ Tricks, Good condition: 100% <-- These are what I usually wound up with
    3 HT failures, 1 Tricks, Good condition: 93%
    3 HT failures, 2+ Tricks, Normal condition: 79% <-- These are what I usually wound up with
    3 HT failures, 1 Tricks, Normal condition: 66%
    4 HT failures, 2+ Tricks, Good condition: 88%
    4 HT failures, 1 Tricks, Good condition: 73%
    4 HT failures, 2+ Tricks, Normal condition: 33%
    4 HT failures, 1 Tricks, Normal condition: 25%

    (an excellent will hit 100% even with 6 failures - after 6, you drop fast)

    On average, you will fail 3 HTs and get 3 ToTs, giving you 79% on a Normal and 100% on a Good after the Inno, 93% if you get a Good after the GS.

    Here's the macro with 2 ToTs simulated: http://www.ffxivcrafter.com/crafting...tor&guid=cbdDx (I'd post the link with http://ffxiv.lokyst.net/ as well, but that site a) doesn't seem to have a link feature, and b) doesn't have a way to take into account intricacies, like if RS fails, you replace the next HT with RS until RS succeeds once, and so on)

    RS + CS2 is enough to finish the synth with Shark Fin Soup up, at least with my offhand melds.
    (2)

  6. #16
    Player
    drchesed's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    7
    Character
    Tiresias Chesed
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Nyalia View Post
    Discounting the two totally failed synths from falling asleep on the keyboard during Lucis turn-in synthing, I NQed 2 and HQed 20 using my Shark Fin Soup rotation. It runs a ton of low chance HTs, but can fail HT a bunch and still get HQ. The rotation is just:
    I don't really post here, not ever maybe, but I just had to in order to like this and comment that your rotation, while super complicated, friggin' works beautifully. With all due respect to OPs rotation, which got me a ton of NQs and had me redo a lot of them (but got me four HQs), yours has given me HQs every time.

    Admittedly, I've had to wing it sometimes because I lost my place. But honestly I learned a little bit about what to do myself.

    Thank you, Nyalia.
    (0)

  7. #17
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Wow, never seen this thread before but OP's rotation is just god awful..
    First off, your first SH2 misses the fifth HT unless that was a mistake on your part listing the rotation in wrong order.

    Secondly, your WN2 only has 5 durability consuming actions, which consumes 25 durability, since the 5 doesn't count, let's just say 20.

    So you're doing 5 actions at the cost of 20 durability. with a Waste Not II. You do realize, you can just do 5 actions WITHOUT any WN2, then use Master's Mend? Thus using 20 durability for 5 actions? Not even Manipulation, Master's Mend will STILL consume less CP than your method AND give you an extra cross class slot, AND let you pick up ToTT on good procs instead of being locked in to your WN2 cycle.

    Only reason you get decent results with this is that the lucis tokens are not that demanding to begin with. Pushing out a sub-optimal solution paired with a somewhat satisfactory result does not mean that the solution is correct.
    (0)

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