I made the same point some pages back. The counter is going to be that this is not a single player game. I don't think this makes a difference either way, but you've been warned....

I made the same point some pages back. The counter is going to be that this is not a single player game. I don't think this makes a difference either way, but you've been warned....



hmm well, yeah, exactly. While similar in principle, multiplayer and solo games have totally different mechanics to make up for the increased number of players (and thankfully ^^)
If this was a regular "uber hard boss" FF-esque whom I could tackle with my own character only (aka solo game mechanics) there would be no problem (I guess) clearing it once figured out.
But in a multi player view, you have to make sure everyone in the party knows what to do, how to do it, adapt the plan to what's going on, etc etc... different stuff.
But with that said, what I would say to tackle Ossom's point is :
FFxii's final boss is akin to Gaius van Baelsar (or rather, Ultima). Coil would be Ridorana's catacombs, or even Zodiarch. But with that difference that the entire story of FFxii would make no sense until you beat him (Zodiarch would be the one controlling the empire, can't have the true ending without beating him)
In FFx, it would be that Der Richter and the final boss in the arena are Sin's cores and must be destroyed to free Spira once for all.
If you played 1.0 (or if you payed attention to the opening cutscene), the entire 2.0 world makes no sense until you beat T12. That's the point.
I'm pretty sure 80% of FF2 players can't beat the game
but to be honest, they probably won't go further than the ice caves, at the beginning....
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