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  1. #21
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Don't know if this system was productive at some point.

    During Beta of ARR I've read something about, that the gear had to get bound to fully benefit from its stats. Actually this is not part of the game.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #22
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by HReincarnate View Post
    Doesn't spirit bonded gear take longer to break? Could've sworn SB meant less durability loss :P
    Never heard this one before o.o But if that's true, then that's at least something =D (Not that it matters much to me these days, now that I have all crafters to 40+ and don't need to rely on menders anymore XD But a gil saved is a gil gained :3 )

    Quote Originally Posted by atomicdeath View Post
    I would like to see the dungeon gear have like a pool of super materia they could turn into. All with skill specific bonus', then those can be placed on crafter made items only.
    This would also be an intersting system, but would require that they make said gear convertible. Though... While that would mean that lower-level dungeons would get more players going back to them for more of that gear to SB and convert, it would also mean that less of the gear would end up in the hands of the actually levelling people, who are the ones who'd benefit the most from them ^^;
    (0)

  3. #23
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Noxifer View Post
    Never heard this one before o.o But if that's true, then that's at least something =D (Not that it matters much to me these days, now that I have all crafters to 40+ and don't need to rely on menders anymore XD But a gil saved is a gil gained :3 )



    This would also be an intersting system, but would require that they make said gear convertible. Though... While that would mean that lower-level dungeons would get more players going back to them for more of that gear to SB and convert, it would also mean that less of the gear would end up in the hands of the actually levelling people, who are the ones who'd benefit the most from them ^^;
    Need / Greed. If the new player is in there and they need something, will beat out anyone who aint their class.
    (0)

  4. #24
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    In before someone posts complaing they converted their Dreadwyrm gear by accident and complaing it shouldnt be convertable :P

    LotA, ST and HA gear should be flagged as convertible tho now.
    (0)

  5. #25
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the spiritbonding systeme is not right... the idea for the V1 was very nice, but now with the pace of content we have the spiritbonding (especially with the limited utility of the materia) need to be changed. i get it's used for create a flow of content crafted and selled, but soo far it's too limited as impact.
    i seriously don't know how change the systeme (since i haven't really think about it) but i feel it need a revamp massive, same for the materia system (with about half of the materia useless so far)
    (0)

  6. #26
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    By chance is it even possible to Forbidden meld blue or green gear that has no materia slots? If that's the case then they should at least make the spirit bond on non convertible pieces increase the success rate of forbidden melds, if it can be done at all.
    (0)

  7. #27
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by atomicdeath View Post
    Need / Greed. If the new player is in there and they need something, will beat out anyone who aint their class.
    Still doesn't help if you're a level 16 archer trying to get that foestriker's tabard, and there's an i120 monk who wants it for materia... ^^ Currently, the seals offered by the gear in those dungeons isn't usually enough to entice higher-leveled people to roll either need or greed on them.
    (Then again, I've been in runs where it's been me and three low-leveled people and things have been lost because they're all "oh, but I have the NQ gear given to me in the lvl15 quest, so I don't need that pink/green gear" without even looking at the stats T_T
    (Or in Brayflox, where tanks pass on pink scalemail cos they automatically assume it's lancer/dragoon gear without even looking at the mdef of it -_- AND they're currently in DoW gear or lvl20-25 plate.)
    (1)

  8. #28
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Gives more reason to do the low level dungeons in the first place.
    (1)

  9. #29
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Maybe they are keeping it for when they'll do higher level materia
    (0)
    Last edited by Greven; 02-23-2015 at 10:26 AM. Reason: typos

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