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  1. #11
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    It's done because it's easier to have a single system that applies to all gear and a flag that says to hide the Convert option or not than it is to design and maintain a separate system for certain gear only, especially in something like an MMO which is always going to be changing a lot in the code underneath. It's a good way to save development time and costs (something any business will look to achieve).

    Quote Originally Posted by Eydaos View Post
    This is something i always thought would improve gear. Not only would adding some kind of SB bonus, it might keep the materia market less flooded as people might not convert as readily if they knew that newly SBed item is giving them an added stat bonus of some kind.
    The problem with that is that a) spriitbonding isn't hard, and b) this would great another layer of requirements on players. Don't have a full set of Spiritbonded i130 because of all the bonuses? No static for you. It also means that content has to be designed with this bonus system in mind. It's like how having gear with specific ability bonuses can add layers of requirements for players when doing certain content. Don't have the upgraded Shield Bash item? This content isn't for you, then. It's typically a more complex problem than described, but the gist is there.
    (0)

  2. #12
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    hell, why not just make the bonus purely cosmetic?
    like it starts to glow or something or has little particles or something relevant to the item?
    or even the option to dye it
    (4)

  3. #13
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by aisustrong View Post
    hell, why not just make the bonus purely cosmetic?
    like it starts to glow or something or has little particles or something relevant to the item?
    or even the option to dye it
    Sure, as long as we can choose to turn it off ( > . > ;

    I had enough blindness through the relic stages XDD
    (0)

  4. #14
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by aisustrong View Post
    sweet
    materia here I come
    desynth and convert to materia are two different things.
    (1)

  5. #15
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Because in a future they just take out the "not" and you get free materia or desynthesis items and dont have to start spiritbonding at that point.
    (0)

  6. #16
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by aisustrong View Post
    or even the option to dye it
    This I would love. Unfortuntately, I don't see much chance of that, since they have previously released higher-tiered gear with the same appearance* but dyeable (i90 crafted, maybe pvp?), and because it would invalidate one aspect of the unweathered/augmented soldiery/poetics gear (not the most important, but one of them).


    *) Except more restricted and with some details changed. Dammit, I don't want my battlemage robe sash to be turquoise D: I want it red! And I want to use the dyed infantry boots on my tank!
    (0)

  7. #17
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aerolol View Post
    You can desynth all darklight and Syrcus Tower gear.
    Was it always like that or do you need to have desynth above a specific level?
    (0)

  8. #18
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Noxifer View Post
    Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.

    Doesn't need to be a huge one, just a small tweak that can make things more interesting. Tank gear with "Flash generates X% more aggro" or something, or healer gear with "+X% MP regeneration" or "Shortens raise/resurrect cast time by X%" (in addition to spell speed effect).
    I would love to see something like this. I was going to make a topic about this sort of thing somewhere but decided against doing so. I'm tired of this same basic stat increase BiS (one letter more than BS) on every single piece of gear in the game. It's too bland, generic, and boring IMO. I get it. Bigger stats, better performance. But can we start getting some enhancements to our abilities/traits etc? I just wish gear was more than just primary stats+ and secondary stats+.
    (1)

  9. #19
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Doesn't spirit bonded gear take longer to break? Could've sworn SB meant less durability loss :P
    (0)

  10. #20
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I would like to see the dungeon gear have like a pool of super materia they could turn into. All with skill specific bonus', then those can be placed on crafter made items only.
    (1)

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