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  1. #1
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I've gotten quite annoyed with the RNG on the coil fights as well. I had my i130 weapon for weeks before I got my first non-token drop, and T13 has just been giving us weapons for classes we don't have. Hell, when we first started T13 my gear was bad enough that I was getting 1-shot by unavoidable damage.

    I do like some RNG in the loot system as ultimately the carboncoat/carbontwine are incredibly boring items to go after. I hope with 3.0 they move to a token system similar to WoW's token system. In WoW, there were multiple tokens for each item slot, and each class was tied to a specific token. That way there could be 8+ classes, but only 3 different tokens. It still had some of the excitement of not knowing what your going to get, but certainly reigned in the randomness a lot.
    (1)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dejavutwo View Post
    I do like some RNG in the loot system as ultimately the carboncoat/carbontwine are incredibly boring items to go after. I hope with 3.0 they move to a token system similar to WoW's token system. In WoW, there were multiple tokens for each item slot, and each class was tied to a specific token. That way there could be 8+ classes, but only 3 different tokens. It still had some of the excitement of not knowing what your going to get, but certainly reigned in the randomness a lot.
    I have played that game its just a different type of rng and it can be worse, I remember there was like head, body, hands, legs, shoulder tokens. They split the groups up like, (paladin priest warlock), (warrior, hunter, shaman) (mage, druid, rogue, dk). We did this zone firelands it was, half of our group was on the paladin, priest, warlock token 5 people, we raided about 14 weeks before got tired of it and just stopped till the next raid came out, we saw 2 paladin/priest/warlock tokens the entire time. We had our druid who had tier gear for all 3 specs, but our 3 paladins, priest and warlock basically had nothing because they only got 2 drops.

    I am so glad FFXIV doesn't use this system, it just has a much greater chance to make it so you don't get your drops. Its not just your class that is effect but everything else that is on the same token as you. RNG keeps favoring the same people every week its no different then FFXIV.
    (1)
    Last edited by Zumi; 02-18-2015 at 02:12 PM.

  3. #3
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zumi View Post
    ...
    I do like having some randomness to drops because not knowing what your getting does make opening the chests at the end of a fight a bit more exciting. The multiple class per token just significantly reduces the odds of going a long time without getting anything. If they did that in this game I would like to see the tokens broken down as Tank/Healer/Ranged/Melee, which cuts it down from Tank/Healer/Caster/Monk/Bard/Ninja/Dragoon and in a standard group, gives everyone the same amount of competition and chances of getting something - 1/4 where there are almost guaranteed 2 people in the group who can use it vs 1/7 where depending on party comp, nobody may be able to use it is still a huge improvement over what we have.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.