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  1. #41
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ehayte View Post
    4 weeks of clearing T13 (will be another one on Sunday when we raid)... 3 WHM canes.
    We have gotten 5/9 white mage canes I believe now.
    (0)

  2. #42
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Windklinge View Post
    snip
    There's never only one reason that a game fails - and if that even WERE the case, this game would have failed over half a year ago, since coil's been going off of this system since day one.

    Also "this is my opinion everyone who disagrees is wrong and should feel bad" - you need to realize, and accept, that some of us are okay with this. I've experienced both sides of the coin, and I couldn't give less of a **** that something doesn't drop for me - after all, I got less than half of my job's drops in Second Coil, whereas in Final Coil I have almost everything I want now, including a weapon for a job I don't even use. If someone quits over something as little as not getting some shiny pixels, something tells me that they weren't planning on sticking around anyway.

    And if we wanna play that game, effort still does = reward, as you're not able to get a shot at any of that loot if you're not even trying in the first place.
    (2)

  3. #43
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    My proposal:

    This comes with the caveat of fairly re-distributing the gear from T12 into other turns, making RNG for specific pieces a little worse in those turns.

    T10 leave as is - its not challenging enough to warrant anything above RNG, and you don't need a huge amount of gearing up for T11
    T11 leave as is - its not challenging enough to warrant anything above RNG, and giving you more gear would make the T12 progression not interesting enough
    T12 - No Dreadwyrm drops at all. 1 Twine, 2 "Dreadwyrm ________ Molds." It costs 825/495/375 Poe, the mold, and some semi-rare desynth mat that should shake out to be like 400k gil or so on the market board, and you should be able to turn in those items to someone that would be able to forge a replica of the Dreadwyrm piece of your choice for that mold (Dreadwyrm Wristlet Mold, Dreadwyrm Helmet Mold). If you turn in your Poe token, the mold, and the rare desynth mat on WAR, you get the Tank item; if you turn it in on DPS, you get the DPS item, etc.
    T13 - 50% chance at a Dreadwyrm Weapon Chest, 1 Dread armor (as is), 1 Carbontwine and 1 "Mysterious Materia." The materia would be combined with high level crafting items to be able to augment ANY non-relic weapon i90 or higher to become i135. So that T5 Allagan Sword? Boom i135. Those Levi X Patas? Boom i135. Shiva Book? You get the picture.

    The token system is boring and doesn't do anything to synergize with the rest of the game. Get crafting involved with end-game stuff, etc. I'd ideally like to see a companion instanced zone for 4 people to end-game raids that is a large open space or dungeon crawl that has re-spawning enemies that drop the pieces you need to forge your Dread Molds - maybe you occassionally run into a boss or rare monster that drops a mount, minion, gil reward, or tier 4 materia? Or maybe it lets you spirit bond any level gear? mm??? mmm????
    (2)
    Last edited by Ehayte; 02-19-2015 at 05:48 AM.

  4. #44
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gamesmart View Post
    There's never only one reason that a game fails - and if that even WERE the case, this game would have failed over half a year ago, since coil's been going off of this system since day one.

    Also "this is my opinion everyone who disagrees is wrong and should feel bad" - you need to realize, and accept, that some of us are okay with this. I've experienced both sides of the coin, and I couldn't give less of a **** that something doesn't drop for me - after all, I got less than half of my job's drops in Second Coil, whereas in Final Coil I have almost everything I want now, including a weapon for a job I don't even use. If someone quits over something as little as not getting some shiny pixels, something tells me that they weren't planning on sticking around anyway.

    And if we wanna play that game, effort still does = reward, as you're not able to get a shot at any of that loot if you're not even trying in the first place.


    its not mate.

    currently it is : effort + rngluck = reward. so youre wrong coilds should be hard. but if you can clear a turn every week with ease and after enough pratice you DESERVE a reward. nuff said. otherwise it starts to feel pointless for many players depending on what YOU define as "fun" for yourself. yeah there were other reasons why these failed tough. but this was the biggest one that costet em the most subs in the long run.

    i guess its a matter of personal experience and personal definition of "fun" for everyone. thats all. i know many people who dont want to play just to roll rng once a week. remove weekly lock and keep rng. then its fine. OR keep weekly lock and remove rng element or rather reduce it and make it more fair system one of these things needs to happen. current system is bad and with even more jobs coming in the future it will get even worse than now. it cannot stay.
    (0)

  5. #45
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I've been pretty lucky with look so far.. <.< Got the slaying ring/choker and MNK belt/gloves. I really feel bad cause our BRD and my best friend is really getting depressed over it seeing as she has gloves and belt and can only use 1 of those.. :/

    BRDs get treated like complete shit this time around with gear..
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  6. #46
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    While they adding more classes into the game, they should add a 3rd gear drop On coil.
    (0)

  7. #47
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Raffounz View Post
    12+ kills of t11: no healer's pants
    Same happen for us but our other static have seen those pant 3x row now.
    (0)
    Last edited by Sunako; 02-20-2015 at 01:35 AM.

  8. #48
    Player
    Unaiisa's Avatar
    Join Date
    Mar 2014
    Posts
    23
    Character
    Kuro Mizushima
    World
    Shiva
    Main Class
    Samurai Lv 70
    Sometimes I get sth, sometimes I don't.
    As long as anyone needs one of the drops, everything is fine with me. It's not improving my gear (I still own nothing from T10+ except for the mnk head that I don't rly need) but my static's. And that pushes us forward.
    This week doesn't favor me again - maybe next week will.
    (0)

  9. #49
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Also, they really should just make 3 types of gear, Plate, Leather, Silk, and 2 types of accessory, DoW, DoM.

    Have 1 Dreadwyrm Chestplate (STR/VIT), 1 Dreadwyrm Silk Robe (MND/PIE/INT), and 1 Dreadwyrm Leather Harness (STR/DEX), and then add 1 other type of armor that shares the same class. So, for instance:

    Dreadwyrm Leather Harness
    BRD/MNK/NIN/MAC
    Def: 95 | mDef: 95
    STR 50 | DEX 50 | VIT 59 | Accur 47 | Det 27

    and then also

    Vest of the Dark Dragon
    BRD/MNK/NIN/MAC
    Def: 89 | mDef: 102
    STR 53 | DEX 53 | VIT 56 | SkSp 21 | Accur 19 | Det 15 | Crit 29

    Along similar lines...

    Dreadwyrm Silken Robe
    BLM/SMN/SCH/WHM/AST
    Def: 72 | mDef: 119
    MND 50 | INT 50 | VIT 53 | Accur 35 | SpSp 33 | Crit 30

    Ancient Allagan Robe
    BLM/SMN/SCH/WHM/AST
    Def: 85 | mDef: 104
    MND 48 | INT 48 | VIT 55 | Det 50

    That way, there are 2 robes that can drop in different turns that 4 of the current classes can use. One of the variations might be better for a healer or a dps, but it would still be usable by your SCH (and an upgrade to the i120) if both your BLM already has the same drop. It would also help a lot in building your character the way you want to.

    I'm gonna make a new post with this ideas... I could use some attention today.
    (0)
    Last edited by Ehayte; 02-20-2015 at 02:34 AM.

  10. #50
    Player
    snugBubz's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Bei Xei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ehayte View Post
    -snip-
    No DRG love.
    No Tank love.

    (0)

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