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  1. #41
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    damn you got me. :P
    i was bored at work since half the office took the day off.

    but yeah all 3 jobs are pretty balanced guys.
    wont mind a tiny bit nin buff tho
    Wait, this was a bait thread? Did we fall for it hook, line, and sinker?
    (0)

  2. #42
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Between my equal ilvl Ninja and Dragoon, my Dragoon deals slightly higher dps than the Ninja and has no Trick-attack, which will contribute more to party dps than that tiny lead. And that's with the Ninja doing Dancing Blade, instead of having a warrior apply Storm's Eye. At the same ilvl, my Monk did about the same as Dragoon. As ilvl increases, Monk seems to pull ahead a little more, and this gap becomes significant at top ilvl and gear optimization.

    The only thing I can say Dragoon pulls well ahead of Ninja and Monk in is ease of use and personal utility. It's a class that, after getting used to the longer GCD compared to Monk/Ninja, performs incredibly smoothly in its unique mechanics. (Jump taking longer than either Dive is the only thing that feels at all sluggish about it.)

    Personally I'd just like to see Ninja magic damage buffed towards original levels and wouldn't certainly wouldn't complain if Monk's base damage was increased to reach the same total damage at GL3, but owing only a 15% damage increase to GL instead of 21%, as to bring them closer to Ninja and Dragoon in phase-broken (GL-loss) encounters and dungeons. In exchange, maybe reduce their damage ceiling by a hair to bring Dragoon and Ninja closer there as well.
    (0)

  3. #43
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    To be honest, I liked DRG more before the changes to positionals. Battles felt more dynamic. Now, I can almost never need to move unless I'm dodging. The only fun thing about the job that's still in place is rotation of weapons kills.
    (0)

  4. #44
    Player
    Rioszz's Avatar
    Join Date
    Oct 2014
    Posts
    35
    Character
    Rioszz Shan
    World
    Ragnarok
    Main Class
    Bard Lv 60
    You troll, erza. :P
    (0)

  5. #45
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ErzaScarlet77 View Post
    Decided to gear my drg a lil bit. Good lord the damage, minimum poaitionals, not dealing with mudra lag, and be the tankiest dps too?

    Bit unfair imo
    From a PvP stand point. Drgs have High armor, Average M.def, High dps, High health. 3 blink attacks, 1 activated escape, 2 stuns, medium range attack. PvP only ability that makes them immune to stun/cc for up to 15 seconds. Do they have no weakness?

    In PvE, they are fine where they are. Positioning requirement on heavy thrust was a huge hindrance and their extremely low magic def was sure death in specific high tier encounters. So what they got was really needed, but they really should have considered reducing their defense value to the same as the other 2 melee classes.
    (0)
    Last edited by KaedrianLiang; 02-17-2015 at 08:47 PM.

  6. #46
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Hey, TC!

    No.
    (0)

  7. #47
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jim_Berry View Post
    To be honest, I liked DRG more before the changes to positionals. Battles felt more dynamic. Now, I can almost never need to move unless I'm dodging. The only fun thing about the job that's still in place is rotation of weapons kills.
    If you don't ever move for dragoon positionals, you're doing sub-optimal dps albeit just a small difference. In a long fight, not moving for either rear or flank and losing the extra potency of HT and CT, you're bound to lose a ton of DPS.
    (2)

  8. #48
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Tanky?

    someone hit em with a fire.
    (0)

  9. #49
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Orlandeu View Post
    If you don't ever move for dragoon positionals, you're doing sub-optimal dps albeit just a small difference. In a long fight, not moving for either rear or flank and losing the extra potency of HT and CT, you're bound to lose a ton of DPS.
    This. People don't play the job like is supposed to and complain about lack of positional moves...
    (1)

  10. #50
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    And this is why troll threads are always successful; even after the OP admitted to trolling out of sheer boredom, people are still posting as if the OP is serious.
    (1)

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