

10k HP PLD and still dies, I think it's good time to ask your healers what are they doing man.
/shrug. Perhaps its because i play with about 200-250 latency while using wtfast.
This is not my main point however. After progression is done any further dps adjustments is mostly e-peen waving, unless said dps makes the fight significantly easier, like say, going from 5 to 4 bennus or from 4 to 3.
Now said waving is all fun and good, i hear people practice this in real life as well, hell,l i too like to give it a spin sometimes. But its a bit disingenuous to be telling people they need to do it. They dont.
Last edited by Wizhard; 02-16-2015 at 06:23 PM.
I main a War, with defiance I heard 10,500 is the optimum HP we can aim for and further adding makes no sense. I have the same problem, I have been working on the left gear getting all the poetics Gear then work on the right getting either slaying of fending
i am heavily thinking of getting slaying for my accessories and push my STR.
1) pushing STR means more damage mitigation and block/parry correct?
2) Would you recommend all slaying on the right?
3) I don't quite understand what does "Only secondary stats have breaking points?" means





Only Paladins have Block, but yes STR raises how much damage you mitigate with Parry.
Every point of a primary stat gives you the same amount of return. Secondary stats basically have levels where they become less effective. Stacking accuracy over the cap, for example, is just wasted points.3) I don't quite understand what does "Only secondary stats have breaking points?" means
How would I determine what is the primary stat?Ive allocated all my stat Points to VIT does that make it a primary?Thank youEvery point of a primary stat gives you the same amount of return. Secondary stats basically have levels where they become less effective. Stacking accuracy over the cap, for example, is just wasted points.

On the way to FcoB and close to bis-gear i would say go with 30 vit. One single reason, you can swap out fending for slaying accs at an earlier stage and gain more interesting secondary stats instead of the fantastic fending stat parry.
That's backwards thinking. VIT accessories have greater stat points then STR. You want to swap to 30/30 str first then then start changing accessories.
i130 VIT gives 27 stat points
i130 STR gives 23 stat points
If you swap out 1 Fending for a slaying you lost 27 VIT, gain 23 STR vs a true 30/30 swap.
Last edited by SirTaint; 02-17-2015 at 01:35 AM.
Wait..how exactly? At this point its e-peen waving, not making the fight easier.
And on the remark about experience, id wager i have more than you do on 13.
In the combo you are describing you also have to take 1 hit from the shaker in order to intercept the tether.
And, unless your dps is chewing snot, you should be skipping 5th akh morn even as a 10k hp paladin at this point.
Experience is a relative word. Doing something over and over wrong doesn't make you better at it.
Shaker should never clip you.....and you have time to SS before twister and before breath. A good PLD and a competent healer makes that part a joke.
Skipping mechanics = less damage taken = easier shorter fight.
Some PLDs don't understand the game and stack too much HP, or stack parry. Look at how many LOL PLDs bought the i110 parry accessories.....
4 Flattens (some do 3 now) 1 death sentence 4 ahk make the fight much easier.
Wrong? Im pretty sure the dragons dead.
Shaker comment may be attributed to me having high latency, although you can just go the safer route and dont intercept the tether and rather throw up an SS on the person with it and continue your rotation.
I wasted 10 million to just meld vit to 2 slaying ones i have, plus on the other ones its parry vs skillspeed and i despise ss, having zero desire of playing a warrior.
Making a fight shorter just makes it shorter, not easier. There is no soft enrage mechanic.
You dont go "hurr durr i tank 13 with 8k hp". You assess what your group is capabale of and you adapt to it. If your healers are unable to heal you up at 9k but are able to heal you up at 10k you go with effing 10k and you kill the dragon. What happens after is irrelevant.
To add to that, if SE creates raid achievements and hard modes, akin to WoW, with actual rewards, like faster mounts or exclusive equipment, what happens after might become relevant again. Until then...yeah.
Last edited by Wizhard; 02-17-2015 at 02:46 AM.
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