
Originally Posted by
Akiza
The problem with Summoner is a DoT Damage Dealer is impractical for todays MMORPGS. When it comes to DPS in this game its about killing things as quickly and as efficiently as possible which DoT jobs are poor at. The reason why Scholar works so well is because the DoTs are secondary it's primary job is healing. The Summoner has problems now because the content is designed around bursting mobs down quickly and AoE which the Summoner lack. To solve the problem I suggest making DoTs the secondary source of damage and the Pet the primary source by giving them 8 very potent abilities and a unique role.
It's true that SMN needs a bit more burst damage, but a DoT-based dps is fine in this game; IMO, the problem of SMN is the whole Egi system.
Even if you add more pets and give each one of them one of the 4 different specializations (tank, melee st, ranged st, aoe), most people would probably end up using only the strongest one anyway since there are no real uses for the others, like we've already seen it happen with Ifrit-egi and Titan-egi.
Besides, with 3.0 we'll also probably get 2 new primals, for a total of 10 (if you don't count extras like Bahamut), but with this system I don't think we'll ever have more than 4-5 Egis... Aren't Summoners supposed to use ALL summons?
The Egi system is very impractical and it also requires a lot of extra development compared to other jobs, so honestly I don't really see any reason to keep it.
Oh, Egis are also incredibly ugly.