
Originally Posted by
Darra
Ah the old argument used by governments who think austerity measures are the best fix of an economy: "we the public sector will cut jobs, then the private sector will create jobs in their place". Let's say you managed to wipe out all of the bots themselves, so no shards were being sold by them, yes prices would sky rocket, yes some people would see $$ and go mine, but most people do not have the patience or the determination to spend the vast amounts of time required to take over that job. Will you go mine 3000 earth shards per day? I thought not. The demand will still be too high so unless 10 people took over for every bot, you're going to end up with high inflation. Expensive shards = expensive items = newer players with sad faces, it also = sad faces on players bad at managing money (unless SE increases gil gain again). Don't get me wrong, I do not support RMT but at the end of the day, the game at this stage is reliant on RMT services. SE can fix this, either buy reducing the material requirements, upping the number of items obtainable or simply by limited the RNG. RNG with materia is a primary driver of the economy (look at all the SB people do, each ilvl 45-49 item requires 10-12 shards each), all for a 15% chance of grade IV materia, with a 1/8 chance it'll be the kind they want. Hence my initial comment about asking SE to fix the way items are obtained to begin with.