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  1. #141
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Quote Originally Posted by Eustass_Kidd View Post
    Seriously... if anyone considers this dungeons to be good or hard, you must be pretty new to the gender or you never played another MMOs endgame. Please take a look around and see where are we coming from FFXI, WoW, Aion, etc. This is not SE first MMO's, this is not the first time they have made a dungeon/instances, and FFXI has a lot of them.

    I played FFXI for 5 years, from release to Aht Urhgan. Did everything there was to be done, had 7 75's in the time i stopped playing. Played WoW for 6 years, from Vanilla to Frozen Throne. Beat every instance/raid there was to beat. So unless you have a similar resume or better, you are not going to tell what a good instance design is, or if its hard or not.

    I am sorry, but the MMO industry has come a long ways to accept this as a quality delivery. I am sorry, I cant personally accept this, cause its not. Its a good addition to the non-existing content, don't take me wrong, I appreciate the effort from SE, but i could have waited a month or two until they had settle into the new Auto-attack system and its adjustments so they would delivered a better designed first dungeon.
    I don't think they ever intended this to be a long term endgame content event. Its filler and a taste for whats to come. We can expect to see heavily strategy oriented content, inventive ways to clear the same path, a move towards multiple ways to grind a job. With a main job of 48 pug I find it difficult to believe you have even cleared the dungeon? Did you even participate in the betraal fight? This is no walk in the park and a definite shift to the old school style of MMO boss fights.
    (4)

  2. #142
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Quote Originally Posted by Starlord View Post
    Exactly what I'm talking about you have to have to be a "Specific class" to be considered worthy of attempting something kinda stupid imo, and I won't cave into these "if your not ARC you can't do this Dungeon" thing because its really REALLY annoying
    My first betraal clear was last night our setup was:
    glad
    arc
    arc
    pgl
    thm
    thm
    con

    (yes we had a DC before fight)

    Was the fight easy? HELL NO, was it fun and did it challenge me 10x more then any fight in FFXIV to date? YES!

    I personally think any setup with some luck and coordination can clear no job should be excluded there is always a job to do even if its camping the atk down circle.
    (5)
    Last edited by tachikoma; 08-06-2011 at 12:36 AM.

  3. #143
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    You did it with 1 Con? wow Congrats man! This goes to show you, you don't NEED 2-3 CON's to win this fight.. Yes it Maybe hard.. but in the end Its a challenging fight and you get all the excitement especially when the Boss is almost dead, you get that.. CMON DIEEEEEEE Feeling, I did that when I got Orge to 20%
    (5)

  4. #144
    Player

    Join Date
    Jun 2011
    Posts
    76
    Did Toto Rak once, it was fun, and I'm thinking of doing it again when I have the time to find a party. I really want 45 on my PUG, and i'm sure that my LS will take me on a run. I'm just curious tho, has anyone tried to incap the bosses? Because, if you only take ARC and they don't even use Shrieker/Barrage/Foeseeker, how can you tell if other melee are useful or not?
    (0)

  5. #145
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dyne View Post
    So it's been a few weeks of the greatest update ever. I said, I await this response when it was released. So still having fun?
    Yes.

    /10ch
    (4)

  6. #146
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dynamis View Post
    I wish I could go in the dungeons but unfortunately my main is Pug and I can't get anyone to take me. I'm furiously leveling Arc so I can see what the dungeons are like.
    Pug is hella good in the dungeons imo. We switch between a Pgl and a Mrd as our main tanks. Mrd can hold hate better, but the Pgl can survive longer due to dodges and such. And with 1.18a, Pugilists will also get a few dmg buffs to help keep hate better.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #147
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Hell Yes Im tired of them! Not just tired because I have done them so many times. Its more the hoops I have to jump through tanking them. People say enmity is fine. I say it works, and you need the right skills and strategy to be successful. So I have adopted to the system, but that doesnt make it right or fine. So yes the new enmity system works, but to me its not only boring, but SE failed to get Fun to Meet challenge with things like skill and timing. Instead the challenge has become to tell your healers to not heal and your DPS not to deal damage. As for me the tank, my challeneg was learning which enmity skills worked and which were useless, once I weeded through them and threw out the ones that were virtually pointless and added the ones that worked, there was no skill or timing really. Its too damn easy, and shows total class and ability imballance, and sucks all the fun out of the game for DPS and Healers. To me they should have went with more reactionary abilities as opposed to just boringly building up hate. And while I am not advocating DPS and Healers being able to go nuts, there should be more wiggle room. Like a skilled Tank should be able to rip hate back from a DPS that gets a little trigger happy, and a skilled healer should be able to help a tank that slips. This would foster teamwork and make battles a little bit more chaotic and adventurous. This is just my opinion and people are free to agree or disagree, but the enmity system is complicated in figuring out the dos and donts, boring in its skilless process, unballanced and unreasonable in enmity vs abilities vs class, and frustrating that some classes cant do what they are supposed to do (poor healers and DPS).

    Typical Enmity 101 field lab.
    Tone it down while I get hate, whoa wait a sec PUG that autoattack is too powerful use your sissy slap ability instead! CON dont bitch at me because you died, you shouldnt have thought about casting that Cure 1 spell, the NM is psychic and it new you were thinking about using cure. Guess youll think twice about curing next time....... wait scratch that, thinking about it twice would just mean youll end up getting double weakness.

    Maybe I should use my 2 sure fire tanking skills over and over like a mindless zombie and learn to love it? Or maybe we could create an accomplice enmity chain....... which effectively limits my role as tank? Or maybe I should switch to CON and just cure bomb tank and laugh at the GLA as he fruitlessly tries to get hate back. Thats it!!! Ill become a plate armor wearing CON and spam cures for hate!!! In your face GLA!
    (3)

  8. #148
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Amsai View Post
    Hell Yes Im tired of them! Not just tired because I have done them so many times. Its more the hoops I have to jump through tanking them. People say enmity is fine. I say it works, and you need the right skills and strategy to be successful. So I have adopted to the system, but that doesnt make it right or fine. So yes the new enmity system works, but to me its not only boring, but SE failed to get Fun to Meet challenge with things like skill and timing. Instead the challenge has become to tell your healers to not heal and your DPS not to deal damage. As for me the tank, my challeneg was learning which enmity skills worked and which were useless, once I weeded through them and threw out the ones that were virtually pointless and added the ones that worked, there was no skill or timing really. Its too damn easy, and shows total class and ability imballance, and sucks all the fun out of the game for DPS and Healers. To me they should have went with more reactionary abilities as opposed to just boringly building up hate. And while I am not advocating DPS and Healers being able to go nuts, there should be more wiggle room. Like a skilled Tank should be able to rip hate back from a DPS that gets a little trigger happy, and a skilled healer should be able to help a tank that slips. This would foster teamwork and make battles a little bit more chaotic and adventurous. This is just my opinion and people are free to agree or disagree, but the enmity system is complicated in figuring out the dos and donts, boring in its skilless process, unballanced and unreasonable in enmity vs abilities vs class, and frustrating that some classes cant do what they are supposed to do (poor healers and DPS).

    Typical Enmity 101 field lab.
    Tone it down while I get hate, whoa wait a sec PUG that autoattack is too powerful use your sissy slap ability instead! CON dont bitch at me because you died, you shouldnt have thought about casting that Cure 1 spell, the NM is psychic and it new you were thinking about using cure. Guess youll think twice about curing next time....... wait scratch that, thinking about it twice would just mean youll end up getting double weakness.

    Maybe I should use my 2 sure fire tanking skills over and over like a mindless zombie and learn to love it? Or maybe we could create an accomplice enmity chain....... which effectively limits my role as tank? Or maybe I should switch to CON and just cure bomb tank and laugh at the GLA as he fruitlessly tries to get hate back. Thats it!!! Ill become a plate armor wearing CON and spam cures for hate!!! In your face GLA!
    All good ideas.

    I would pay to see how they pan out.
    (0)

  9. #149
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dubont View Post
    Pug is hella good in the dungeons imo. We switch between a Pgl and a Mrd as our main tanks. Mrd can hold hate better, but the Pgl can survive longer due to dodges and such. And with 1.18a, Pugilists will also get a few dmg buffs to help keep hate better.
    Yeah, and I'm sure that would matter if he could get into the dungeon.
    (0)

  10. #150
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The people who complain about the raid without trying it are hilarious. I've been doing the raid with random people and my LS since the patch was released and I've had a lot of fun. When we started we wiped like 6 times per run, now we kill Batraal quite easily, but we have yet to get all the chests at once. I've met like 20 different people (including JP players) from raiding and during the first week everyone was trying to figure out how to get better at killing the bosses.

    I've never had this much fun on FFXIV and I'm actually happy to play. My LS friends and I have almost all the gear we need but we still love raiding, and that's from someone who has spent up to 8hrs a day inside the Darkhold.

    Sure the Ogre is easy as hell for us now, and Batraal will be the same soon enough, but that's just because we've been playing a lot. I'm sure there's a shitload of people who still haven't beaten the Ogre, and that's fine. But don't say it's easy when you haven't even stepped inside the raid. In fact I'm willing to bet that all those people who say it's easy without even trying would get owned within 2 minutes when they first fight the Ogre.

    Also, you don't need 4 ARCs to do the raid... everytime we won as a LS we had 2 LNCs with us, and they rock because they need less support from the mages to kill Skeletons on Batraal. Oh yeah, and they make the Ogre waste TP on Elbow Drop. Learn to play your class or play with people who have a clue before you bash the devs...
    (6)

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