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  1. #341
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Rekujin View Post
    -Reduce mana ticks for songs

    -Keep the 20% damage reduction for Mana and TP songs... but reduce the damage penalty the longer it stays up. For example, Ballad originally starts with a 20% reduction to damage, after 10 seconds it drops to 15%, another 10 seconds it drops to 10% until it eventually caps out at 5% damage reduction.
    So basically let Bards have songs up permanently and only 5% damage decrease...

    You know what? Defiance and Shield Oath also shouldn't give such a severe damage penalty because reasons.
    (0)

  2. #342
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gilthas View Post
    So basically let Bards have songs up permanently and only 5% damage decrease...

    You know what? Defiance and Shield Oath also shouldn't give such a severe damage penalty because reasons.
    How would songs stay up permanently? they require mana, even with reduced ticks it would still run out shortly after receiving 5% damage reduction.

    Using Tanks in your example makes no sense.. they are "tanks" they aren't there to produce damage but rather soak damage... as apposed to Bards being classified as "DPS"
    (0)
    Rekuja Azalon

  3. #343
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Rekujin View Post
    How would songs stay up permanently? they require mana, even with reduced ticks it would still run out shortly after receiving 5% damage reduction.
    Going by your numbers a Bard singing songs would reach 5% damage penalty after 30 seconds. My i90 1800ish MP Bard can sing Paeon for 1 minute before running out of MP (Ballad lasts longer of course). So using current mana costs 50% duration of the song would have them at 5%. This is before we even reduce mana ticks.

    Quote Originally Posted by Rekujin View Post
    Using Tanks in your example makes no sense.. they are "tanks" they aren't there to produce damage but rather soak damage... as apposed to Bards being classified as "DPS"
    Oh, I can pull out plenty of reasons out of my rear as to why tank damage shouldn't be so nerfed that are just as valid as the reasons being given for why Bards "need" a buff.
    (3)

  4. #344
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by DoubleD View Post
    DPS is calculated with damage, boss HP, and fight time.

    For a bard to do 500 in T13, the melee are probaly barely cracking 400, SCH not attacking much, and OT probally also using VIT accessories, and maybe has a SMN instead of BLM.
    Uhhh, what? The higher the DPS, the shorter a fight will last. If a BRD is breaking 500 DPS, that means the rest are arguably around 550 to 600 (maybe lower if mechanics are a pain to deal with). They probably have a DRG or at least a NIN as the 2nd melee DPS, too. The SCH would probably be pushing some decent DPS, too, and the OT should be wearing either melded or STR accessories to help make the fight shorter (we're talking WARs that push 300+ by stance dancing). By claiming that high BRD DPS means everyone else is underperforming is baseless conjecture which doesn't belong in this discussion.
    (0)

  5. #345
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by SlyRoyale View Post
    Uhhh, what? The higher the DPS, the shorter a fight will last. If a BRD is breaking 500 DPS, that means the rest are arguably around 550 to 600 (maybe lower if mechanics are a pain to deal with). They probably have a DRG or at least a NIN as the 2nd melee DPS, too. The SCH would probably be pushing some decent DPS, too, and the OT should be wearing either melded or STR accessories to help make the fight shorter (we're talking WARs that push 300+ by stance dancing). By claiming that high BRD DPS means everyone else is underperforming is baseless conjecture which doesn't belong in this discussion.
    I apologize. Analyzed it and I would probably hit 500 or very close with DRG+NIN instead of MNK and using pots.

    And it isn't baseless. If you or anyone in your group uses a parsor you can test it. If you have good Sch that does 200+ and WAR that does 250 ish, you can easily see other classes DPS drop acordingly.
    (0)

  6. #346
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rekujin View Post
    -Give us a DPS limit break
    Sadly we are already getting it... And I for one am not happy about it. Would be nice if we get the option of either-either though. I've used it plenty of time to save runs so yes I prefer the heal LB we have now.

    -Keep the 20% damage reduction for Mana and TP songs... but reduce the damage penalty the longer it stays up. For example, Ballad originally starts with a 20% reduction to damage, after 10 seconds it drops to 15%, another 10 seconds it drops to 10% until it eventually caps out at 5% damage reduction.
    Why do people have serious issues with the penalty? The only time it's really relevant is during learning - once you have some understanding of the fight you will know when you can and can't sign to optimize your DPS. That is also part of your job. To know when to do it. A DPS check coming up? Foe would be good but healers will need MP soon - judge if you can do a 30s burst of singing before the check or wait until after - manage your limited MP as well.

    People need TP? Got any CDs about to come up(or use an x-dex pot - I tend to save the pot CD for either a MP pot or if we need to push a bit more)? Sing and pop them to balance out the penalty - apply dots pre signing.

    People say bard is a simple job - yes but you have a ton of other stuff to keep aware of along with usually needing to handle certain mechanics.
    (0)

  7. #347
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DoubleD View Post
    I apologize. Analyzed it and I would probably hit 500 or very close with DRG+NIN instead of MNK and using pots.

    And it isn't baseless. If you or anyone in your group uses a parsor you can test it. If you have good Sch that does 200+ and WAR that does 250 ish, you can easily see other classes DPS drop acordingly.
    How does one class doing more or less dps affect other class's output? Outside of debuffs on the boss that boost damage for some classes, the only thing more dps would do is shorten the fight.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  8. #348
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by dejavutwo View Post
    How does one class doing more or less dps affect other class's output? Outside of debuffs on the boss that boost damage for some classes, the only thing more dps would do is shorten the fight.
    Well I can't name the parser due to TOS I guess, but that's how it works. Usually when OT / sch does very good DPS you see the numbers of the other DPS fall off. They are "taking away" damage that the other DPS would normally do, leading to killing the boss faster, leading to less total damage the DPS classes does.

    It's the same case with DPS too. There's MNK out there who did 595, so the other party members numbers get lower than usual.
    (0)

  9. #349
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DoubleD View Post
    Well I can't name the parser due to TOS I guess, but that's how it works. Usually when OT / sch does very good DPS you see the numbers of the other DPS fall off. They are "taking away" damage that the other DPS would normally do, leading to killing the boss faster, leading to less total damage the DPS classes does.

    It's the same case with DPS too. There's MNK out there who did 595, so the other party members numbers get lower than usual.
    ehm one thing is DPS and another one is % dmg , if others do more % that means u will do less % ,but that doesnt change your DPS.

    if u do 200 dps , u will do 200 no matter what others pt members do (outside of buffs/debuffs but thats a given)
    (7)

  10. #350
    Player
    Reneo's Avatar
    Join Date
    Dec 2014
    Posts
    108
    Character
    Ying Fa
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    >.< Bard doesn 't require positionals. Bard can dps while moving. They don't have much cooldown um..maybe instead of looking at what a bard can't do..Maybe we should list the pros and cons of the bard job.
    (0)

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