Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43
  1. #31
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Dearche View Post
    A bad tank happens. A bad healer happens. But why do bad DPS appear 10x as often as either combined?

    Why are you more likely to go into any part of Crystal Tower and have to fully heal the DPS from blatant AOEs 3 times before the first healer or tank falls? Why does this happen almost every duty?
    Because there's nothing prior to endgame that teaches a dps how to play this game, while you have to understand the basic mechanics of tanking/healing immediately in order to not wipe your group even in low level dungeons. Dps is arguably the laziest role to play in dungeons, CT, etc., but once you enter Coil, the difficulty skyrockets, while tanking is comperably easy and healing - well, it's tough, but like I said, you already learned the most important stuff in earlier stages.
    (0)

  2. #32
    Player
    Sounders's Avatar
    Join Date
    Jan 2014
    Posts
    162
    Character
    Seattle Sounders
    World
    Phoenix
    Main Class
    Miner Lv 50
    Quote Originally Posted by Dearche View Post
    I'm not sure how you're reading that I'm asking for so many things. I'm asking for a short stun to most new AOE patterns as a clear punishment to the player who makes the mistake, instead of pushing mechanics that punish the party as a whole.
    Have you done Aurum Vale? People hated this dungeon for a reason. Some people don't even bother about stepping out of yellow puddle. 1st boss is a meh, as you just have to do some minor mechanics. 2nd boss, you get what you ask by giving those who can't dodge some paralysis or lightning dot. 3rd boss, oh yeah, the dreaded bad breath. And these are even lighter than what you are asking.

    But what are you going to do? You have two dps who can't dodge and keeps on dying. You have to raise them because you can't damage the boss by yourself. Are you going to keep on torturing yourself by keeping on raising them or just leave and take the withdrawal penalty? If you decide to torture yourself and give these dps the clear, they will remain bad and the next time they run Aurum Vale, they will still keep on getting hit by AOE and get the bad breath debuff.
    If you decide to leave, what about Vale Bubo? Are you simply going to scrap out your chance of getting Vale Bubo?
    (0)

  3. #33
    Player
    Sounders's Avatar
    Join Date
    Jan 2014
    Posts
    162
    Character
    Seattle Sounders
    World
    Phoenix
    Main Class
    Miner Lv 50
    Quote Originally Posted by MrCookTM View Post
    Because there's nothing prior to endgame that teaches a dps how to play this game, while you have to understand the basic mechanics of tanking/healing immediately in order to not wipe your group even in low level dungeons. Dps is arguably the laziest role to play in dungeons, CT, etc., but once you enter Coil, the difficulty skyrockets, while tanking is comperably easy and healing - well, it's tough, but like I said, you already learned the most important stuff in earlier stages.
    Not really, to be honest. The skill of dodging AOE is needed as early as Haukke Manor. If you can't dodge, you get the fear debuff. This can cause a wipe if tanks and dps can't dodge, but of course can be saved by an awesome healer.
    (0)

  4. #34
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    The main reason I'd like to see a brief stun is because DPS are notoriously braindead. They're incapable of telling they've taken damage, or of seeing AoE circles on the ground. Something big and blatant like a stun is really the only way to catch their attention. If you handle them with kid gloves, they'll never learn.
    (0)

  5. #35
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    If you think the general DPS player is brain dead, then they aren't going to learn no matter what you do. Simple. Don't punish every DPS player a whole just because you gotten a few bad ones.
    (1)

  6. #36
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    If you think the general DPS player is brain dead, then they aren't going to learn no matter what you do. Simple. Don't punish every DPS player a whole just because you gotten a few bad ones.
    On most things where I'd request a stun effect be added, they shouldn't be getting hit anyway. I definitely wouldn't ask that it be added to things like Titan's stomps. Just the easily avoidable stuff that, nonetheless, everyone seems to run right into.
    (0)

  7. #37
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    The problem is that the difficulty of the duties are rising, because SE is trying to balance the roles by putting in inherent checks that each role needs to pass. Up until now, the healer was expected to keep all members of the party alive regardless of what happens. As people stand in AOEs with harsher punishments, the healer is pushed harder than the other classes to preform when others mess up. SCH especially are becoming expected of to help DPS to clear content faster in addition to this, which also contribute to the problem by making people expect the healer to help out during DPS checks as well.
    (0)

  8. #38
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Now, while I do believe that SE is right in that there should be punishments for the DPS not doing their job properly, and that the increase in difficulty is in direct correlation with trying to make all the players pay attention to the mechanics, DPS that ignore any mechanic that can't be whacked at need to be dealt with, and I believe that the reason why that happens, is as Urthdigger mentioned, is because they don't pay enough attention to visual effects, nor HP bars. They need a direct mechanical feedback that tells them they messed up.

    Also, while I do agree difficult duties have existed before, until lately, they've all been mostly ignorable, or purely one-time events for the vast majority of the player base. This is why a new mechanic needs to be placed to appear in most, if not all future non-EX difficulty mechanics.

    -PS. Oneday I'll learn to type within the 1k limit properly :P
    (1)

  9. #39
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Just edit the previous post, that bypasses the 1k limit
    (1)

  10. #40
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Ah, thanks. I'll remember that next time, Urthdigger.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast